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foundryvtt-dice-so-nice | automated-jb2a-animations | |
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26 | 12 | |
- | 53 | |
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- | 8.3 | |
- | 10 days ago | |
JavaScript | ||
- | GNU General Public License v3.0 or later |
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foundryvtt-dice-so-nice
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FoundryVTT V11 Module Compatibility
Dice So Nice!
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Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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Dice so Nice question
c. adding a custom theme (colorset) is detailed here: https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/wikis/API/Customization.
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Dice so Nice question - rolling roll.toMessage();
Have you checked the documentation for dice so nice? Havent really played around with it myself, but as I understand it, the game.dice3d.showForRoll method is probably what you are looking for.
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Handy 5e Modules List
FoundryVTT Dice So Nice - This module for Foundry VTT adds the ability to show a 3D dice simulation when a roll is made.
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PF2e Target Damage 2.4 Release!
And the dice of course are from Dice So Nice and the Weighted Companion Cube Dice Set.
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Foundry VTT module suggestions?
Dice So Nice! v4.6.5 Bugs URL
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Foundry VTT setup for PF1
Dice so Nice - 3d dice. Cosmetic, but can make things fun.
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48 Useful V10-Compatible Modules [5e]
Dice So Nice! - Makes rolling spawn 3D dice on the screen. Lots of customization, though not necessary to make it work well. If there are performance issues, I found turning off shadows helped.
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Cyberpunk Red Dice Set
To create this dice set, in addition to the Dice so Nice! module, needed the Nice More Dice addon to edit the files and the faces and it is precisely in its folder that all the configuration will be done.
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
foundryvtt-gmScreen - A module which creates a modular GM Screen
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
foundry-lordudice - Repo for the Dice So Nice Addon module
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
itemcollection
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
R20Converter
scene-backup-tool - Scene Backup Tool
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop