foreign-var VS henet

Compare foreign-var vs henet and see what are their differences.

foreign-var

Foreign variables, deprecated in favor of `StateVar` (by ekmett)

henet

Haskell bindings for ENet (by Ericson2314)
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foreign-var henet
- 11
11 8
- -
0.0 0.0
over 5 years ago about 11 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

foreign-var

Posts with mentions or reviews of foreign-var. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning foreign-var yet.
Tracking mentions began in Dec 2020.

henet

Posts with mentions or reviews of henet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • ENet: Reliable UDP Networking Library
    1 project | news.ycombinator.com | 18 Nov 2024
  • Microsoft wins FTC fight to buy Activision Blizzard
    3 projects | /r/gaming | 11 Jul 2023
    Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    Enet already talked about in the thread
  • What's an actually useful netcode package!
    2 projects | /r/gamedev | 27 Sep 2022
  • Porting SDL2 Game to the web, Emscripten tutorial
    1 project | /r/C_Programming | 26 Sep 2022
    Probably not. It says Enet runs over UDP, which Web Browsers / WebAssembly / Emscripten don't provide. Web browsers / Emscripten provide TCP only (source). That, and Enet probably calls standard UNIX / Winsock functions, which Emscripten doesn't have. ENet would have to specifically support Emscripten as a target platform.
  • Game networking with QUIC
    1 project | /r/gamedev | 13 Aug 2022
    Are you familiar with enet ? It's a popular C library which implements optional reliability on top of UDP.
  • HTTP/3 becomes a standard, at last - Networking - Security
    2 projects | /r/programming | 10 Jun 2022
    The other that is the base of most networking libs today is enet, one of the cleanest C networking libraries you will ever find. The RUDP and channels in it were very nice.
  • Making a multiplayer server
    4 projects | /r/VoxelGameDev | 6 Jun 2022
    Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
  • How I Taught the D Programming Language at a Russian University
    1 project | /r/programming | 20 Feb 2022
    I find this interesting. Vibe.d is async, but written in a sync fashion (in essence, the async is hidden in the i/o subsystem). For my class with grade-school students, I used enet (http://enet.bespin.org/) with a wrapper I wrote to automatically serialize messages.
  • what is the easiest way to add online multiplayer to a voxel game?
    1 project | /r/VoxelGameDev | 9 Nov 2021
    A popular simple low level open source reliable UDP library is ENet.

What are some alternatives?

When comparing foreign-var and henet you can also consider the following projects:

missing-foreign - Convenience functions for FFI work in Haskell

H - The full power of R in Haskell.

zeromq-haskell

bindings-svm - Low level bindings to libsvm

statgrab - Haskell bindings to the portable system statistics libstatgrab library.

bindings-DSL - Library and macros to simplify writing Haskell FFI code

OpenCLWrappers - haskell wrappers for OpenCL

bindings-sc3 - Haskell bindings to the SuperCollider synthesis engine

hmatrix-gsl-stats - GSL Statistics functions for Haskell hmatrix

bindings-levmar - Low level Haskell bindings to the C levmar (Levenberg-Marquardt) library

modulo - Modular C code generator

bindings-gobject - Low level binding supporting GObject and derived libraries

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