foliage-shader VS unity-sdf-generator

Compare foliage-shader vs unity-sdf-generator and see what are their differences.

foliage-shader

Unity surface shader for leaves/pine needles (on alpha cutout textures) (by teadrinker)

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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foliage-shader unity-sdf-generator
1 1
13 155
- -
0.0 2.8
almost 3 years ago 5 months ago
ShaderLab ShaderLab
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

foliage-shader

Posts with mentions or reviews of foliage-shader. We have used some of these posts to build our list of alternatives and similar projects.

unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing foliage-shader and unity-sdf-generator you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

polygon-wind - Unity shader to emulate wind on low poly assets.

HSV-Color-Picker-Unity - HSV color picker for Unity UI

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

ai-series-part-13 - Project used in the AI Series Part 13 Unity Tutorial

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.