foliage-shader
Post-Processing-Scan
foliage-shader | Post-Processing-Scan | |
---|---|---|
1 | 4 | |
15 | 849 | |
- | - | |
0.0 | 3.8 | |
over 3 years ago | 7 months ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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foliage-shader
Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
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