foliage-shader VS Post-Processing-Scan

Compare foliage-shader vs Post-Processing-Scan and see what are their differences.

foliage-shader

Unity surface shader for leaves/pine needles (on alpha cutout textures) (by teadrinker)

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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foliage-shader Post-Processing-Scan
1 4
15 849
- -
0.0 3.8
over 3 years ago 7 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

foliage-shader

Posts with mentions or reviews of foliage-shader. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Scan

Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing foliage-shader and Post-Processing-Scan you can also consider the following projects:

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityFurShader - 🐈 Fur shader for Unity.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

HSV-Color-Picker-Unity - HSV color picker for Unity UI

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D

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SaaSHub helps you find the best software and product alternatives
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