fnm
bevy
Our great sponsors
fnm | bevy | |
---|---|---|
62 | 573 | |
15,328 | 32,210 | |
- | 3.8% | |
7.3 | 9.9 | |
5 days ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fnm
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How to beautify java code reliably
Install nodejs: (I highly recommend using a node version manager like fnm) and to install a recent node version (current long term support is 16+)
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Effective nodejs version management for the busy developer
I highly recommend setting up nodejs with a version manager, nvm was and still is a popular option, however, I now recommend and have been using fnm, a simpler and faster alternative to manage my nodejs versions.
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Oh My Zsh
I switched from nvm to fnm a few years ago and have never looked back. Zero performance issues and it supports .nvmrc files.
https://github.com/Schniz/fnm
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Cannot Create Next App On Windows
Are you using some kind of node version manager like fnm?
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Pyright slows down my terminal, trying to speed it up, am using Lazyvim
If it's your terminal that's slow in general and not neovim specifically I found that switching from nvm to fnm for managing node significantly faster at starting up my shell. I don't know whether this is what your issue is but I thought I'd share it regardless. https://github.com/Schniz/fnm
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Everything I Installed on My New Mac
fnm is a fast and simple Node.js version manager. It's really easy to use and is much faster than nvm.
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Report on platform-compliance for cargo directories
As a macOS user, it boils my brain whenever I've to type in something like ~/Library/Application Support/org.rust-lang.Cargo/config.toml. macOS users have been begging CLI tools to support XDG variables on macOS too. Setting defaults is a strong indication to the community what should be the "preferred" locations. The defaults defined in your article will invariably lead to some authors saying that if that path is good enough for cargo, then it is good enough for their tool. Even the latest draft RFC acknowledges that macOS should use XDG variables too. I've written more about this here.
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Any plans to update Pop base?
Install something like Fast Node Manager from https://github.com/Schniz/fnm and install your Node from there. I work in the software field and tend to use the LTS releases for the TypeScript/React projects I work on.
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Comparing the Best Node.js Version Managers: nvm, Volta, and asdf
fnm!
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Building a modern gRPC-powered microservice using Node.js, Typescript, and Connect
You’ll need pnpm and Node.js installed on your machine + some tool for switching node versions (e.g. fnm or nvm will work fine);
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Gameâ„¢ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
nvm - Node Version Manager - POSIX-compliant bash script to manage multiple active node.js versions
Amethyst - Data-oriented and data-driven game engine written in Rust
volta - Volta: JS Toolchains as Code. âš¡
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nvm for Windows - A node.js version management utility for Windows. Ironically written in Go.
Fyrox - 3D and 2D game engine written in Rust
n - Node version management
piston - A modular game engine written in Rust
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
nodenv - Manage multiple NodeJS versions.
specs - Specs - Parallel ECS