fltk-rs
learn-wgpu
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fltk-rs | learn-wgpu | |
---|---|---|
31 | 75 | |
1,482 | 1,378 | |
2.8% | - | |
9.5 | 8.0 | |
14 days ago | 13 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fltk-rs
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Explain how to use fltk tile group
I have added a tile example to the repo, it's based on the FLTK example.
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fltk-accesskit: AccessKit integration for fltk
fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
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Which GUI toolkit for Rust today.. few questions...
fltk-rs worked well for me, for a small app.
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no good UI toolkit/framework
Gtk doesn’t require you to write xml, you can write your gui code in Rust. You also have https://github.com/fltk-rs/fltk-rs
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
FLTK
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The state of Rust GUI libraries
The fltk-rs library provides Rust bindings for the FLTK toolkit. The fltk-rs crate supports old architecture with more than 80 customizable widgets and more than four supported theme schemes, including the GTK scheme. You can also use the fltk-theme crate for more customizations.
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fltk-plot - A simple, interactive 2D plotting library using fltk-rs
A friend of mine grew tired of plotting libraries that did not allow adding data points to his plot interactively like you can in Matlab, so he wrote one using FLTK using C++. I refactored his code a bit and then ported to Rust using the fltk-rs crate. Recently I needed this library for a project and I noticed I had not made it publicly available on Github. So I present to you the fltk-plot library!
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fltk-rs version 1.3.0 released
fltk-rs is a Rust bindings crate for FLTK, the cross-platfrom & lightweight gui library.
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What are the best GUI libraries for a potentially “serious”/large project?
Besides GTK I can recommend FLTK. It has been around for a long time and is very stable.
learn-wgpu
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Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
Nice.
Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:
https://sotrh.github.io/learn-wgpu/#what-is-wgpu
I once wrote a code editor with wgpu, from font rendering to char/line state management (very rough) for music live coding:
https://github.com/glicol/glicol-wgpu
It runs in browsers, even including Safari!
- Please review my ECS geospatial engine so far
- Help me get started with 3D graphics in Rust
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Realtime Ray Marching implemented with Rust and wgpu
https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.
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Is it possible and realistic to learn independent of an API?
- https://sotrh.github.io/learn-wgpu
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What would be a good project structure/ design for a game engine using WebGPU?
Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.
- Learn Wgpu
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Learning OpenGL before wgpu?
So I was wondering if opting for option 1 would be better to begin with. OpenGL has a much bigger community and wgpu only has its documentation which I hear is not quite up there yet. There is this excellent tutorial for wgpu that I read through, but it seems like wgpu can be a lot more complicated than starting with OpenGL.
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Getting started with computer graphics with Rust
I started with wgpu tutorial (https://sotrh.github.io/learn-wgpu/) since I like the idea of portability and it's a Rust-first library, but it seems I'm missing some foundations of how CG works in general: the code is given, a little of explanation like it assumes I already know something, maybe I'm wrong, but I wish there was a longer explicit version.
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Trying to learn wgpu
If you haven't seen it: https://sotrh.github.io/learn-wgpu/ is a good introduction that will explain most of what you asked, then can refer to rend3d or bevys renderer to see how a render graph works.
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
ash - Vulkan bindings for Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
glium - Safe OpenGL wrapper for the Rust language.
gtk4-rs - Rust bindings of GTK 4
SDL - Simple Directmedia Layer
gtk-rs - Rust bindings for GTK 3
winit - Window handling library in pure Rust
druid - A data-first Rust-native UI design toolkit.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)