fltk-rs
Azul
Our great sponsors
fltk-rs | Azul | |
---|---|---|
31 | 26 | |
1,497 | 5,804 | |
2.8% | 0.5% | |
9.4 | 7.1 | |
4 days ago | about 2 months ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fltk-rs
-
Explain how to use fltk tile group
I have added a tile example to the repo, it's based on the FLTK example.
-
fltk-accesskit: AccessKit integration for fltk
fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
-
Which GUI toolkit for Rust today.. few questions...
fltk-rs worked well for me, for a small app.
-
no good UI toolkit/framework
Gtk doesn’t require you to write xml, you can write your gui code in Rust. You also have https://github.com/fltk-rs/fltk-rs
-
What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
-
Hey Rustaceans! Got a question? Ask here (4/2023)!
FLTK
-
The state of Rust GUI libraries
The fltk-rs library provides Rust bindings for the FLTK toolkit. The fltk-rs crate supports old architecture with more than 80 customizable widgets and more than four supported theme schemes, including the GTK scheme. You can also use the fltk-theme crate for more customizations.
-
fltk-plot - A simple, interactive 2D plotting library using fltk-rs
A friend of mine grew tired of plotting libraries that did not allow adding data points to his plot interactively like you can in Matlab, so he wrote one using FLTK using C++. I refactored his code a bit and then ported to Rust using the fltk-rs crate. Recently I needed this library for a project and I noticed I had not made it publicly available on Github. So I present to you the fltk-plot library!
-
fltk-rs version 1.3.0 released
fltk-rs is a Rust bindings crate for FLTK, the cross-platfrom & lightweight gui library.
-
What are the best GUI libraries for a potentially “serious”/large project?
Besides GTK I can recommend FLTK. It has been around for a long time and is very stable.
Azul
-
AvaloniaUI: Create Multi-Platform Apps with .NET
Not sure what you mean but WebRender powers Firefox which definitely works on the desktop.
You can use it to build desktop UI frameworks - see for example https://azul.rs/
-
Servo, the parallel browser engine written in Rust
I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.
I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.
-
Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
-
Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
-
XUL Layout has been removed from Firefox
Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.
> wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform
> "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback
> a permissive open source license: MPL-2.0
> a C interface/wrap to allow a wide programming language binding support: yes
> and an easily extensible and themable set of basic widgets: also yes
[1] https://azul.rs/
-
Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
-
Servo 2023 Roadmap
Sounds like you may be interested in azul not exactly servo based but on projects that originate from servo. Also this is not a typical WebView, for example it does not use HTML but uses DOM to define it's UI, and there is no JS engine in there.
-
Help with webrender.
Azul uses webrender. But your "glue" program is like half the web browser. You also need a vector graphics library to render websites. Webrender only does boxes, but not complex SVG paths. Once the plan was to use pathfinder, but mozilla fired the dev and they still using an old version of chromium's skia for that.
-
Rust: State of GUI, December 2022 – KAS blog
One day I'll get around to finish my library Azul [1]. Hopefully.
[1] https://azul.rs/
-
Pure Rust GUI Landscape
azul
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
conrod - An easy-to-use, 2D GUI library written entirely in Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
gtk4-rs - Rust bindings of GTK 4
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
gtk-rs - Rust bindings for GTK 3
orbtk - The Rust UI-Toolkit.
druid - A data-first Rust-native UI design toolkit.
Native Windows GUI - A light windows GUI toolkit for rust
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust