flimsy VS reactively

Compare flimsy vs reactively and see what are their differences.

flimsy

A single-file <1kb min+gzip simplified implementation of the reactive core of Solid, optimized for clean code. (by fabiospampinato)
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flimsy reactively
2 3
177 381
- -
5.9 4.5
2 months ago 6 months ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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flimsy

Posts with mentions or reviews of flimsy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • Super Charging Fine-Grained Reactive Performance
    9 projects | dev.to | 1 Dec 2022
    An implementation of this might look like the following (code by Fabio Spampinato):
  • Preact Signals
    17 projects | news.ycombinator.com | 6 Sep 2022
    These are difficult to understand concepts imo. I have written an annotated implementation of a simple reactive system (you may want to run it through Prettier if that's your thing): https://github.com/fabiospampinato/flimsy/blob/master/src/fl...

    A signal is basically a function that you have to go through to read and write a value. In the case of Preact the function is split into getter and setter assigned to the "value" property. The interesting thing about signals is that they can tell their parent computation to re-execute, automatically, without any manual dependency array.

    A computed is a signal generated from a function rather than a primitive. So like the function that generates the value is re-executed automatically whenever any of the signals read inside it change.

reactively

Posts with mentions or reviews of reactively. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-07.
  • Reactive WebGPU
    5 projects | dev.to | 7 Apr 2023
    But what if the vertices change? What if the user changes the shape and number of the tiles while the video is playing? In that case, we will need to update the buffer. Reactively can handle that situation automatically. Reactively tracks dependencies and will re-execute the body of the getter if the dependencies change, vertexBuffer will create a new GPUBuffer as required. In this case, shapeVerts might change if the user changes the size and shape of the mosaic tiles in the control panel and then it would be appropriate to rebuild the GPUBuffer for new vertices for the next rendered frame.
  • Super Charging Fine-Grained Reactive Performance
    1 project | /r/javascript | 1 Dec 2022
    Adding on to Ryan's comment, Reactively actually does have an object oriented syntax using typescript decorators that is built around the core library
    9 projects | dev.to | 1 Dec 2022
    Reactivity libraries are at the heart of modern web component frameworks like Solid, Qwik, Vue, and Svelte. And in some cases you can add fine-grained reactive state management to other libraries like Lit and React. Reactively comes with a decorator for adding reactive properties to any class, as well as prototype integration with Lit. Preact Signals comes with a prototype integration with React. Expect more integrations as these reactivity cores mature.

What are some alternatives?

When comparing flimsy and reactively you can also consider the following projects:

signals - Manage state with style in every framework

solid-docs - Cumulative documentation for SolidJS and related packages.

usignal - A blend of @preact/signals-core and solid-js basic reactivity API

dependable-example-todomvc - TodoMVC example in @dependable/view

thimbleberry - WebGPU utilities

dependable-example-hackernews - Hackernews example using @dependable

cellx - The ultra-fast implementation of reactivity for javascript

dependable-state - Observables and computeds for state management

jotai - 👻 Primitive and flexible state management for React

solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.