flac
miniaudio
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flac | miniaudio | |
---|---|---|
17 | 27 | |
1,489 | 3,560 | |
4.5% | - | |
8.1 | 8.5 | |
about 16 hours ago | 28 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flac
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What does foobar user to transcode from Alac to Flac?
I've flac.exe but it doesn't seem to work for me? https://github.com/xiph/flac
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Adding replaygain to an album where songs have different bit depths
It already exists: https://github.com/xiph/flac/issues/96
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QOA, the Quite OK Audio Format
I was reading that article, and geez, as a non-programmer I have to ask, why does libflac look like such a nightmare compared to flacloader? It's like night and day. Is this a "WireGuard makes OpenVPN look quite silly" moment?
https://github.com/xiph/flac/tree/master/src/libFLAC
https://github.com/SerenityOS/serenity/blob/master/Userland/...
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lossless music on the 7th gen
Lastly, ALAC hasn't been updated by apple since 2016. FLAC is actively maintained by xiph.org and saw its last update this past October.
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What audio format do you put on your iPods?
FLAC continues to be actively maintained and updated. Which, actually thanks for asking your question because in checking sources I noticed FLAC was just updated not two weeks ago. I thik the last time I updated my encoder libraries was after MP3 lost patent protection and dropped licensing a few years ago, so this is fortuitous timing! Anyways, FLAC continues to be meaningfully updated (homepage @ xiph and the changelog @ github).
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Use `dano` to give ALAC feature parity with FLAC (audio archival/paranoia)
It's been considered a "draft" implementation for a while. It was just this past August that the MP4 Registration Authority added it to the list of codecs. The actual spec hasn't changed for about 6 years now. Now that it's no longer marked as a draft and listed by the MP4 Registration Authority I'm hoping we'll see it get better support. ffmpeg no longer marks it experimental - though this update hasn't made it to a release yet.
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Is there any research as to what's the best way to compress each file type?
flac : https://xiph.org/flac/
miniaudio
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
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raylib 4.2 released!
New audio stream processors API (experimental): Now real-time audio stream data processors can be added using callbacks to played Music. It allows users to create custom effects for audio like delays of low-pass-filtering (example provided). The new API uses a callback system and it's still _ highly experimental_, it differs from the usual level of complexity that provides raylib and it is intended for advance users. It could change in the future but, actually, raudio module is in the spotlight for future updates; miniaudio implements a new higher-level API that can be useful in the future for raylib.
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Oscilloscope 1.1.0 Released (Osci Simulator)
yes! i use it a lot! big shoutout to david reid for making the miniaudio library ( https://github.com/mackron/miniaudio ), and to s-ol (https://github.com/s-ol) for implementing the initial windows loopback code.
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cross-platform FOSS audio library
miniaudio might be right up your alley.
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What kind of good multiplatform audio API exists?
I am partial to single-header style libraries, and so I'd recommend miniaudio.
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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Cross platform gameboy music tracker made using Qt
Here's my tracker that I've been working on for awhile now. This is my first real project with C++. I originally decided to learn C++ to do some audio programming, but ended up writing a gameboy APU emulator, which then turned into a full-fledged tracker as there's not much options for the gameboy. Anyways, the tracker uses Qt for the GUI, miniaudio for audio playback, and RtMidi for MIDI input. The tracker is inspired by Famitracker, and has similar instruments and effects.
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
libsoundio - C library for cross-platform real-time audio input and output
soloud - Free, easy, portable audio engine for games
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
raylib-php - PHP 8 Bindings to raylib
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
zig-pypi - The Zig programming language, packaged for PyPI
libnyquist - :microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
bevy - A refreshingly simple data-driven game engine built in Rust
devkitSMS - development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)