FishNet
pgn-tactics-generator
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FishNet | pgn-tactics-generator | |
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7 | 2 | |
1,119 | 102 | |
- | - | |
8.5 | 0.0 | |
9 days ago | 10 months ago | |
C# | Python | |
GNU General Public License v3.0 or later | MIT License |
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FishNet
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Godot netcode options
2) Rewrite it in Unity and use something like Photon or FishNet: https://www.photonengine.com/fusion https://github.com/FirstGearGames/FishNet
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How to downgrade a Unity Package?
Which brings me to the next thing... If you ever want to jump between release all past versions and pre-releases are found here https://github.com/FirstGearGames/FishNet/releases
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After 3 years of solo development, my sandbox MMO: Skullborn will be released on Steam Early Access on Halloween 🎃 and demo available now
But he recommends https://github.com/FirstGearGames/FishNet
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Using Animator.CrossFade with RPCs
Crossfades are a little tricky. You're welcome to see how I do it in my networking solution https://github.com/FirstGearGames/FishNet/blob/main/Assets/FishNet/Runtime/Generated/Component/NetworkAnimator/NetworkAnimator.cs
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What network should i use
Use Mirror, or the new Fish-Net solution.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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MLAPI vs Mirror? For small scale PVP?
Unity has a horrible history of f'ing up their network solutions, so I have no high hopes for it. Just because of that, I would go for Mirror (or maybe FishNet, which looks very promising, but I haven't had time to test yet).
pgn-tactics-generator
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Is there a tool to generate puzzles from your games?
- A more advance https://github.com/vitogit/pgn-tactics-generator
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Even engines can't solve this puzzle. White to play and win
Why is server side necessary ? For eg : If you run a tactics generator yourself like this one : https://github.com/vitogit/pgn-tactics-generator, it takes about 6- 8 minutes to analyze a single game at depth 8.
What are some alternatives?
LiteNetLib - Lite reliable UDP library for Mono and .NET
python-chess-annotator - Reads chess games in PGN format and adds annotations using an engine
stockfish.wasm - WebAssembly port of the strong chess engine Stockfish
lichess-puzzler
lila-ws - Lichess' websocket server
lichess-bot - A bridge between Lichess API and chess engines
lila - ♞ lichess.org: the forever free, adless and open source chess server ♞
fishnet - Distributed Stockfish analysis for lichess.org
wireguard-install - WireGuard road warrior installer for Ubuntu, Debian, AlmaLinux, Rocky Linux, CentOS and Fedora
lichess-tournament-creator - A script to automatically create chess tournaments using Lichess API
godot-rollback-netcode
chess-openings - An aggregated data set of chess opening names