filament VS apollo-android

Compare filament vs apollo-android and see what are their differences.

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)

apollo-android

:robot:  A strongly-typed, caching GraphQL client for the JVM, Android, and Kotlin multiplatform. (by apollographql)
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filament apollo-android
27 9
17,052 3,665
1.1% 0.7%
9.8 9.7
6 days ago 1 day ago
C++ Kotlin
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

filament

Posts with mentions or reviews of filament. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • Filament – A Language for Fearless Hardware Design
    3 projects | news.ycombinator.com | 4 Mar 2024
    Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.

    https://google.github.io/filament/

  • Looking for resources / mentor
    3 projects | /r/vulkan | 13 Jun 2023
    Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
  • Flutter and Apple Vision Pro
    3 projects | /r/FlutterDev | 7 Jun 2023
    In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
  • Appleseed – open-source, physically-based global illumination rendering engine
    3 projects | news.ycombinator.com | 15 Apr 2023
    Anyone know much about how this compares to Filament by Google?

    https://github.com/google/filament

  • Searching for Reliable Cross-Platform Rendering Framework (C/C++)
    5 projects | /r/gamedev | 19 Jan 2023
    Have you tried Filament? https://google.github.io/filament/
  • What is this C++ trick called? It looks a bit like PIMPL.
    1 project | /r/cpp_questions | 2 Oct 2022
    I was looking through the Google Filament repo and I noticed that the classes in include/filament use a trick I haven't seen before that hide implementation details similar to PIMPL.
  • Why aren't there constantly more shading languages popping up all the time like other languages?
    12 projects | /r/GraphicsProgramming | 11 Aug 2022
    There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
  • Fence callback system
    1 project | /r/vulkan | 6 Aug 2022
  • OpenGL displays the color of an image different from the system color profile;
    1 project | /r/opengl | 3 Aug 2022
    I'm loading a texture using OpenGL enjoy this glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture.pixels.data()); The issue is that the color of the image looks different from the one I see when I open the file on the system image viewer. On the screenshot you can see the yellow on the face displayed on the system image viewer has the color #FEDE57 but the one that is displayed in the OpenGL window is #FEE262 Is there any flag or format I could use to match the same color calibration? Displaying this same image as a Vulkan texture looks fine, so I can discard there is not an issue in how I load the image data. [EDIT] In the end it seems like‏‏‎‏‏‎‏‏‎‏‏‎­the framebuffer in OpenGL doesn't gets color corrected, so you have to tell the OS to do it for you #include void prepareNativeWindow(SDL_Window *sdlWindow) { SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); SDL_GetWindowWMInfo(sdlWindow, &wmi); NSWindow *win = wmi.info.cocoa.window; [win setColorSpace:[NSColorSpace sRGBColorSpace]]; } I found this solution here https://github.com/google/filament/blob/main/libs/filamentapp/src/NativeWindowHelperCocoa.mm https://preview.redd.it/2td3rs19p4f71.jpg?width=1476&format=pjpg&auto=webp&s=454d4e554d47e3a4e11a16c938304f1125ed7622
  • Weird Vulkan Bug
    1 project | /r/vulkan | 20 Jun 2022
    I found this issue on github https://github.com/google/filament/pull/3190/files

apollo-android

Posts with mentions or reviews of apollo-android. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-18.
  • Migrating Netflix to GraphQL Safely
    9 projects | news.ycombinator.com | 18 Jun 2023
    GraphQL queries are just HTTP POST queries with a JSON body. They're supported everywhere.

    If you want specialized tooling for them, Kotlin and Swift both have great strongly-typed GraphQL libraries.

    Apollo publishes libraries for both:

    - https://www.apollographql.com/docs/kotlin/

    - https://www.apollographql.com/docs/ios/

  • How to build a Snowflake API?
    10 projects | dev.to | 17 Jan 2023
    An example of a Snowflake API request using Java. This example uses Java’s built-in HttpClient and constructs JSON manually, so it doesn’t require additional dependencies; however, in production, you should use a library like Jackson for constructing JSON. Additionally, for stronger typing, you could use Apollo’s Kotlin-based GraphQL client.
  • Converting union type to Kotlin (Apollo GraphQL library)
    1 project | /r/graphql | 6 Jun 2022
    Can you elaborate on what you are trying to do? Why do you generate those classes manually? If you are using Apollo Kotlin then it will generate your data classes based on your query.
  • Migrating Android to GraphQL Federation
    1 project | /r/RedditEng | 21 Mar 2022
    We continue to rely on Apollo Kotlin (previously Apollo Android) as we migrate to Federation. It has evolved quite a bit since its creation and has been hugely useful to us, so it’s worth highlighting before jumping ahead.
  • Flutter vs Kotlin Multiplatform Mobile (not a holywar)
    4 projects | /r/FlutterDev | 24 Jan 2022
    - found Flutter graphql is way ahead , even almost mature as Apollo for JS. apollo-kotlin is several miles behind, a lot of issues, absolutely inconvenient usage after graphql-flutter
  • Java Spring Boot DTO Mapping in GraphQL
    1 project | /r/graphql | 20 Jan 2022
  • Introducing Apollo Kotlin
    1 project | /r/graphql | 17 Dec 2021
    The announcement is at https://www.apollographql.com/blog/announcement/introducing-apollo-kotlin/ and the repo at https://github.com/apollographql/apollo-kotlin. Try it out and let us know what you think!
  • GraphQL - Diving Deep
    47 projects | dev.to | 29 Jul 2021
    Apollo Client does have a good integration with these frameworks including React, iOS and Android — so, you might want to check that out
  • Any good java graphql client suggestions ?
    4 projects | /r/graphql | 7 Jul 2021
    Hi 👋Martin from https://github.com/apollographql/apollo-android here. Can you ellaborate more on "created schema files are not serialized" ? For Android app, I usually recommend separating the persistence layer and the network models so that they're not coupled. But maybe it's different from a microservice?

What are some alternatives?

When comparing filament and apollo-android you can also consider the following projects:

android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store

ktor - Framework for quickly creating connected applications in Kotlin with minimal effort

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

GraphQL Kotlin - Libraries for running GraphQL in Kotlin

compose-samples - Official Jetpack Compose samples.

javalin - A simple and modern Java and Kotlin web framework [Moved to: https://github.com/javalin/javalin]

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

http4k - The Functional toolkit for Kotlin HTTP applications. http4k provides a simple and uniform way to serve, consume, and test HTTP services.

rust-skia - Rust Bindings for the Skia Graphics Library

hexagon - Hexagon is a microservices toolkit written in Kotlin. Its purpose is to ease the building of services (Web applications or APIs) that run inside a cloud platform.

OpenSceneGraph - OpenSceneGraph git repository

KGraphQL