filament
LightZone
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filament | LightZone | |
---|---|---|
27 | 9 | |
17,083 | 291 | |
1.2% | - | |
9.8 | 9.0 | |
4 days ago | about 1 month ago | |
C++ | C | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
filament
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Filament – A Language for Fearless Hardware Design
Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
https://google.github.io/filament/
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Looking for resources / mentor
Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
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Flutter and Apple Vision Pro
In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
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Appleseed – open-source, physically-based global illumination rendering engine
Anyone know much about how this compares to Filament by Google?
https://github.com/google/filament
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Have you tried Filament? https://google.github.io/filament/
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What is this C++ trick called? It looks a bit like PIMPL.
I was looking through the Google Filament repo and I noticed that the classes in include/filament use a trick I haven't seen before that hide implementation details similar to PIMPL.
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
- Fence callback system
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OpenGL displays the color of an image different from the system color profile;
I'm loading a texture using OpenGL enjoy this glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture.pixels.data()); The issue is that the color of the image looks different from the one I see when I open the file on the system image viewer. On the screenshot you can see the yellow on the face displayed on the system image viewer has the color #FEDE57 but the one that is displayed in the OpenGL window is #FEE262 Is there any flag or format I could use to match the same color calibration? Displaying this same image as a Vulkan texture looks fine, so I can discard there is not an issue in how I load the image data. [EDIT] In the end it seems likethe framebuffer in OpenGL doesn't gets color corrected, so you have to tell the OS to do it for you #include void prepareNativeWindow(SDL_Window *sdlWindow) { SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); SDL_GetWindowWMInfo(sdlWindow, &wmi); NSWindow *win = wmi.info.cocoa.window; [win setColorSpace:[NSColorSpace sRGBColorSpace]]; } I found this solution here https://github.com/google/filament/blob/main/libs/filamentapp/src/NativeWindowHelperCocoa.mm https://preview.redd.it/2td3rs19p4f71.jpg?width=1476&format=pjpg&auto=webp&s=454d4e554d47e3a4e11a16c938304f1125ed7622
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Weird Vulkan Bug
I found this issue on github https://github.com/google/filament/pull/3190/files
LightZone
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Darktable: Crashing into the Wall in Slow-Motion
LightZone is still very much being maintained - albeit by one developer.
There's an effort underway to recover the original web site, but the domain name owner disappeared a while ago, which complicated things.
Agreed on the paradigms around stacking / ordering & non-destructive workflows used in Lightzone. It's my preferred photo touching-up software for similar reasons.
https://github.com/ktgw0316/LightZone
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Need Help with LightZone (cross-posting from GitHub)
My original post can be found here on GitHub.
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Do any of you work in environments that refuse to use O365?
LightZone
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Photoshop Elements to GIMP
Once you're on that page > https://github.com/ktgw0316/LightZone/releases/tag/4.2.4 scroll down the page
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Best free photo editing software?
Also consider lightzone. Their website is down, but it's actively maintained on GitHub. Open source re-release of the first software to do nondestructive editing.
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How to do B&W with color?
Gimp is powerful. But because its edits are destructive, it's not a tool I choose to use anymore. I was using LightZone but switched to DT because of the light table.
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Software to edit and enhance Photos (JPG and RAW).
LightZone is a medium-level program that's fairly intuitive, and can achieve some nice results with presets. Website is down, but the github repo is still active the last release was less than two weeks ago.
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Looking for Kotlin graphics programming projects that individuals or communities are actively working on.
Personally, I'm planning to convert LightZone from Java to Kotlin, but haven't started yet. It uses old Java Advanced Imaging inside, and Eclipse ImageN is compatible with JAI, so I think that to create Kotlin wrapper/extension functions for Imagen is the best way to go.
What are some alternatives?
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
darktable - darktable is an open source photography workflow application and raw developer
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
PhotoGIMP - A Patch for GIMP 2.10+ for Photoshop Users
compose-samples - Official Jetpack Compose samples.
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
imagen
rust-skia - Rust Bindings for the Skia Graphics Library
openshot-qt - OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows, and is dedicated to delivering high quality video editing and animation solutions to the world.
OpenSceneGraph - OpenSceneGraph git repository
RawTherapee - A powerful cross-platform raw photo processing program