fieldplay
A vector field explorer (by anvaka)
tutorial_audio_analysers
🎵 Tutorial showing how to use audio analysers to update a WebGL scene 🔊 (by polygonjs)
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fieldplay | tutorial_audio_analysers | |
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2 | 9 | |
1,169 | 3 | |
- | - | |
4.8 | 0.0 | |
3 months ago | almost 2 years ago | |
JavaScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fieldplay
Posts with mentions or reviews of fieldplay.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-16.
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
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I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far.
check out - https://github.com/anvaka/fieldplay
tutorial_audio_analysers
Posts with mentions or reviews of tutorial_audio_analysers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-19.
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Looking to learn — is anyone using TD with web technologies?
Very nice. What you're describing seems similar to the work I'm doing with Polygonjs which is more inspired by Houdini/Nuke/Unreal for the web. Here is a demo where particles are driven by musics along with the tutorial & repo
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WebGL particles driven by music [interactive]
repository: https://github.com/polygonjs/tutorial_audio_analysers/
This is a WebGL experiment with GLSL particles driven by music. I've uploaded a video so you can quickly see a small part, but I recommend that you check the live version, it's much more engaging, and interactive.
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Ask HN: What is something exciting you're working on?
I've just released a WebGL experiment that uses music to animate particles. It's meant to be exciting to both watch and create (the music - not composed by me - is pretty epic).
https://polygonjs.com/particles-music
And it's done with a visual node-based editor I'm working g on. Here is a tutorial of it in action.
https://m.youtube.com/playlist?list=PL2WfjN_pVGgj32-ZJc_VNaZ...
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particles driven by music [interactive]
live: https://polygonjs.com/particles-music repo: https://github.com/polygonjs/tutorial_audio_analysers/ node-based webgl engine I work on to build this type of scenes (it is based on threejs): https://github.com/polygonjs/polygonjs
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How do you do beat detection?
I've created a realtime experiment that uses webgl and the web audio api, in order to animate particles with music.
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🎵 WebGL Particles Driven By Music (1min extract)
Repository: https://github.com/polygonjs/tutorial_audio_analysers/