fieldplay
A vector field explorer (by anvaka)
GdPerfMonitor
Performance monitoring plot scene for Godot (by aleksandrbazhin)
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fieldplay | GdPerfMonitor | |
---|---|---|
2 | 2 | |
1,166 | 34 | |
- | - | |
4.8 | 0.0 | |
2 months ago | 8 months ago | |
JavaScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fieldplay
Posts with mentions or reviews of fieldplay.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-16.
-
Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
GdPerfMonitor
Posts with mentions or reviews of GdPerfMonitor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-16.
-
Trying to apply Godot particles system to draw the waves with a moderate success.
For performance monitoring I made a little project https://github.com/aleksandrbazhin/GdPerfMonitor and use os_time_per_frame() to monitor those one-two frame FPS drops. You can get it in asselib, if it's helpful.
What are some alternatives?
When comparing fieldplay and GdPerfMonitor you can also consider the following projects:
THREE.MeshLine - Mesh replacement for THREE.Line
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
Proton - Javascript particle animation library
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
mz-particles - TypeScript library for creating particle effects on canvas.
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!