ffmpeg.wasm VS godot-proposals

Compare ffmpeg.wasm vs godot-proposals and see what are their differences.


FFmpeg for browser and node, powered by WebAssembly (by ffmpegwasm)


Godot Improvement Proposals (GIPs) (by godotengine)
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ffmpeg.wasm godot-proposals
27 178
6,239 463
7.7% 8.4%
7.0 2.1
2 months ago 2 months ago
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of ffmpeg.wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.


Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-20.
  • Move a Node2D to the centre of the editor screen?
    reddit.com/r/godot | 2021-10-20
    Well, 3.4 allows adding nodes at a position with Ctrl + right click. Happy there'll soon be a remedy for this on the stable branch! Marking this as solved.
  • Does anyone know how to use the animation finished signal
    reddit.com/r/godot | 2021-10-20
    What you are describing was the behaviour prior to Godot 3.1. (more on that here and here).
  • What causes animations to get messed up?
    reddit.com/r/godot | 2021-10-08
    I tried to resolve using a RESET track baker https://github.com/godotengine/godot-proposals/issues/2961.
  • Smooth Minecraft that I have been working on
    reddit.com/r/godot | 2021-10-07
    I would say the performance is pretty good. It is written in gdnative c++ which is really fast and all of it is multithreaded. Most of the code is unoptimized but I don't think that's such a big deal. For my meshing everything is split into 16x16x16 chunks. I will implement LOD later on which would allow for much better performance in a bunch of chunks. I can't say that I get good fps but I have a really bad laptop so... A big performance issue is how godot physics cannot be multithreaded. So even though the meshes are generated on a thread the physic bodys are generated on the main thread. I currently have a limit of 8ms of how long this can be run on the main thread so that there is not a lot of stutter. This will be fixed when this proposal gets implemented. Funnily this proposal was made by Zylann(huge inspiration) for this same exact issue for his voxel module.
  • Waiting for Godot 4.0? Try the latest pre-alpha ;)
    reddit.com/r/godot | 2021-10-05
    Allow custom resource classes to be used for export variables instead of having to use the generic Resource class. There's a ticket about this already, and it would really help with data driven nodes.
    reddit.com/r/godot | 2021-10-05
    Not yet. This will have to wait for a future 4.x release, as no API has been designed for it yet.
  • Will games written on Godot 3.3 onwards need to be rewritten on Godot 4?
    reddit.com/r/godot | 2021-10-05
  • So is there really no way to bake light shadows into the lightmap and still have dynamic objects cast shadows?
    reddit.com/r/godot | 2021-10-04
  • how to get the mouse position in the 3D editor
    reddit.com/r/godot | 2021-10-02
    Solved it myself. I just needed to get the editor viewport with this code (courtesy of aaronfranke)
  • No one will believe i created this scene using godot.
    reddit.com/r/godot | 2021-09-30
    https://github.com/godotengine/godot-proposals/issues/348 there is some guide if you're searching

What are some alternatives?

When comparing ffmpeg.wasm and godot-proposals you can also consider the following projects:

handbrake-js - Video encoding / transcoding / converting for node.js

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

node-ytdl-core - YouTube video downloader in javascript.

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more

rust-ffmpeg-wasi - ffmpeg libraries precompiled for WebAsembly/WASI, as a Rust crate.

draw.io - Source to app.diagrams.net

assemblyscript - A TypeScript-like language for WebAssembly.

remotion - 🎥 Create videos programmatically in React [Moved to: https://github.com/remotion-dev/remotion]

readable-stream - Node-core streams for userland

openseeface-gd - Renderer for OpenSeeFace data made with Godot 3.4

Node.CLI-Progress - :hourglass: easy to use progress-bar for command-line/terminal applications