ffmpeg.wasm VS godot-docs

Compare ffmpeg.wasm vs godot-docs and see what are their differences.

ffmpeg.wasm

FFmpeg for browser and node, powered by WebAssembly (by ffmpegwasm)

godot-docs

Godot Engine official documentation (by godotengine)
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ffmpeg.wasm godot-docs
27 44
6,270 1,477
7.7% 3.6%
7.0 9.6
2 months ago 2 days ago
JavaScript reStructuredText
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ffmpeg.wasm

Posts with mentions or reviews of ffmpeg.wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.

godot-docs

Posts with mentions or reviews of godot-docs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-24.
  • I've spent a week improving Godot's 3D shadow rendering implementation in `master` and `3.x`. Here's a recap of the results!
    reddit.com/r/godot | 2021-10-24
    This is what Reverse Cull Face resolves – it's already available since Godot 3.0. See the documentation PR I opened :)
  • No one will believe i created this scene using godot.
    reddit.com/r/godot | 2021-09-30
    I was referring to this proposal which is now implemented in the documentation. "How to make X look good" does not fit within the documentation's scope anymore for two reasons:
  • Why is this happening with antialiased lines?
    reddit.com/r/godot | 2021-09-12
    See https://github.com/godotengine/godot-docs/issues/4441.
  • China has forbidden under-18s from playing games for more than three hours/week
    news.ycombinator.com | 2021-08-30
  • Is there any info about Godot 3.4, please?
    reddit.com/r/godot | 2021-07-25
    3.4 development is still ongoing, and beta releases should be published in a few weeks from now. The portals and rooms occlusion culling system has been merged and documentation is being written for it as we speak.
  • Scalable UI
    reddit.com/r/godot | 2021-07-03
    I opened a pull request that suggests recommended settings for common use cases: https://github.com/godotengine/godot-docs/pull/5027
  • Shadows in 3d are super problematic
    reddit.com/r/godot | 2021-06-30
    I'm working on updating the documentation for the new CPU lightmapper: https://github.com/godotengine/godot-docs/issues/5053
  • Android Custom Build Export Refusing To Export
    reddit.com/r/godot | 2021-06-17
    Alternatively visit docs.godotengine.org for Android build documentation.
  • Submissions open for Godot 2021 showreel!
    reddit.com/r/godot | 2021-05-31
    I don't think we are in a dangerous place just yet, but we are not that far off, considering the community is not even allowed to discuss and define what "Community driven" means among other such incidents. This is here is just one more tiny notch in an unfortunate direction.
  • Where to download Docs?
    reddit.com/r/godot | 2021-05-05

What are some alternatives?

When comparing ffmpeg.wasm and godot-docs you can also consider the following projects:

handbrake-js - Video encoding / transcoding / converting for node.js

node-ytdl-core - YouTube video downloader in javascript.

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more

rust-ffmpeg-wasi - ffmpeg libraries precompiled for WebAsembly/WASI, as a Rust crate.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

draw.io - Source to app.diagrams.net

Godot - Godot Engine – Multi-platform 2D and 3D game engine

readable-stream - Node-core streams for userland

assemblyscript - A TypeScript-like language for WebAssembly.

remotion - πŸŽ₯ Create videos programmatically in React [Moved to: https://github.com/remotion-dev/remotion]

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.