ffmpeg.wasm
draw.io
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ffmpeg.wasm | draw.io | |
---|---|---|
76 | 130 | |
12,957 | 38,525 | |
3.0% | 1.3% | |
8.9 | 8.5 | |
8 days ago | 7 days ago | |
C | JavaScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ffmpeg.wasm
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
There's already ffmpeg wasm. I've used it in projects. Works great.
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FFmpeg 7.0 Released
There's a low-hanging fruit that I think would make ffmpeg more helpful for regular people.
There's a million terrible websites that offer file conversion services. They're ad-ridden, with god-knows-what privacy/security postures. There's little reason for users to need to upload their files to a third-party when they can do it locally. But getting them to download fiddly technical software is tough - and they're right to mistrust it.
So, there's a WASM version of ffmpeg, already working and hosted at Netlify [1]. It downloads the WASM bundle to your browser and you can run conversions/transformations as you wish, in your browser. Sandboxed and pretty performant too!
If this tool a) was updated regularly b) had a nicer, non-CLI UI for everyday users and c) was available at an easily-Googlable domain name - it would solve all the problems I mentioned above.
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FFmpeg-online: ffpmeg running on the browser
As their github page says, based on https://ffmpegwasm.netlify.app ...
I'm guessing no one did GPU-optimizations? I saw a web app (not an ffmpeg transpilation) that went clever and used WebGL so it can access the GPU and use its parallel processing capabilities...
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Locoly (locoly.app): an in-browser video editor running all computations locally
ffmpeg.wasm: The engine making all these happen. However, I’m a bit concerned about its current situation. The repo has not been updated for more than six months now, and that’s not a healthy sign for an open-source project. Clearly I was reading the commits wrong. The author mentioned “speed up x264 with SIMD intrinsics” in their roadmap (https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415), which, if landed, could make such on-device video editors much more competitive.
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[TASK] Reverse Engineer my Web App Before Production
I use https://github.com/ffmpegwasm/ffmpeg.wasm and I want my FFMPEG commands to be hidden from others.
- AWS service for transcoding audio to mp3 and images to jpg?
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I made a simple online video editor with React and ffmpeg
Possibly using this? https://github.com/ffmpegwasm/ffmpeg.wasm
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Newbie question: Is there any possible way to grab metadata from local media files and process them in the webbrowser?
You could try using something like ffmpeg wasm which is a way of using ffmpeg client side in browser. Unfortunately WebAssembly only supports files less than 2 gigabytes, which is a problem for videos. And I don't know if ffmpeg wasm contains ffprobe, so you might have to find another project or try to compile ffprobe to wasm yourself. This stuff is out of my wheelhouse so I can't offer much help.
- Show HN: FFmpeg UI
- Petition to add support for Gopher protocol in Firefox
draw.io
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Show HN: Open source database diagram editor
At first I thought this was drawio: https://www.drawio.com/ with which you can generate a schema diagram from SQL. Is this the other way around.
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Monodraw
For anyone who is willing to use a webapp, I like drawio[0]. You can download locally[1] and self host (I just use the python webserver).
While finding the Github, I see they now actually package an Electron application, so that is probably worth exploring[2].
- Diagramming software for Linux, Windows, Browser – open-source
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Are there any good FREE flowchart makers?
draw.io works nicely for flowcharts and other types of diagrams.
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Is a fully open-source draw.io possible?
:
The source code authored by us in this repo is
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Mastering Diagrams: A Professional Approach to Enhancing Visuals with ChatGPT and Mermaid
Another way that you can leverage the power of ChatGPT and mermaid is when you are using a software designing tool such as Draw.io and you want to skip the tedious task of creating a diagram from scratch and want to get a push at the begging and save your time for the creative part of the diagram.
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Ask HN: Tell us about your project that's not done yet but you want feedback on
There are also mockups with more features, so ignore weird UI at first.
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Draw.io
> Additional minified JavaScript files and Java libraries are used in this project. All of the licenses are deemed compatible with the Apache 2.0, nothing is GPL or AGPL, due dilgence is performed on all third-party code.
Here's an issue that was opened:
https://github.com/jgraph/drawio/issues/3782
> The file for converting the mermaid code to mxgaph xml is available only in minified version. the unminified version "mermaid2drawio.js" is missing. Please include that.
Answer:
> We do not supply the source to that file.
With such phrasing, for now, I'll consider drawio proprietary with some parts in Apache 2 (even if it's actually the majority of the code).
It might be possible to have a fork with some optional features related to these non provided files removed, if by luck no critical feature is impacted.
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Do you use an external game visual flow tool for planning purposes? If so, what is it and why do you like it?
Specifically I've been working on an incremental game and I've been using https://www.drawio.com/ to help me plan out what I want the progression of features/unlocks to be as the player progresses through the game, what pre-requirements/events are for each feature/unlock, etc.
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Pikchr: A PIC-like markup language for diagrams in technical documentation
> you will never know if draw.io will be around in a few years' time.
https://github.com/jgraph/drawio#readme (Apache 2, at least for now)
What are some alternatives?
rust-ffmpeg-wasi - ffmpeg libraries precompiled for WebAsembly/WASI, as a Rust crate.
excalidraw - Virtual whiteboard for sketching hand-drawn like diagrams
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
mermaid - Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown
ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
handbrake-js - Video encoding / transcoding / converting for node.js
plantuml - Generate diagrams from textual description
node-ytdl-core - YouTube video downloader in javascript.
drawio-desktop - Official electron build of draw.io
ffmpeg.js - Port of FFmpeg with Emscripten
HackMD - CodiMD - Realtime collaborative markdown notes on all platforms.