fauxgl VS glfw

Compare fauxgl vs glfw and see what are their differences.

fauxgl

Software-only 3D renderer written in Go. (by fogleman)
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fauxgl glfw
2 3
845 1,505
- 1.2%
0.0 6.7
about 1 year ago about 1 month ago
Go C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fauxgl

Posts with mentions or reviews of fauxgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.

glfw

Posts with mentions or reviews of glfw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-09.
  • Understand how to use C libraries in Go, with CGO
    3 projects | dev.to | 9 Oct 2023
    And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
  • 3D graphics library
    10 projects | /r/golang | 28 Aug 2022
    I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
  • What libraries would allow drawing windowless overlays?
    3 projects | /r/golang | 31 Aug 2021

What are some alternatives?

When comparing fauxgl and glfw you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

gl - Go bindings for OpenGL (generated via glow)

Vulkan - Examples and demos for the new Vulkan API

mathgl - A pure Go 3D math library.

vulkan - Vulkan API bindings for Go programming language

goxjs/gl - Go cross-platform OpenGL bindings.

go-bgfx - bgfx for Go

goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.

go-webgpu-examples

go-wlroots - Go binding for wlroots

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation