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2 projects | reddit.com/r/factorio | 24 Jan 2023
yes, you can start building the house from the roof, as you suggest, or you can use some kind of planner, and start building from the ground.
Any recommendations on some useful planning tools?
2 projects | reddit.com/r/SatisfactoryGame | 19 Dec 2022
factoriolab.github.io - my favorite, but if you need a tool for layout, not a calculator - I'm using my imagination
Got overwhelmed by Rocket science packs in SE
2 projects | reddit.com/r/factorio | 12 Dec 2022
I can recommend https://factoriolab.github.io
I WILL automate blue science this time
2 projects | reddit.com/r/factorio | 16 Oct 2022
You mean the best one, so factoriolab[https://factoriolab.github.io ] aren't you?
Mod to calculate how many assemblers a full belt will support?
2 projects | reddit.com/r/factorio | 22 Sep 2022
There are also online calculators for this: https://factoriolab.github.io
I am having a hard time reading and understanding the ratios on the factorio cheat sheet. Red science makes sense, I need to make 1 gear/s to supply 10 red science assemblers. But beyond that I don't understand.
3 projects | reddit.com/r/factorio | 13 Sep 2022
https://factoriolab.github.io/ is pretty similar, but also supports mods and some more options3 projects | reddit.com/r/factorio | 13 Sep 2022
You might be interested in checking out factoriolab or kirkmcdonald. Both tools work great for planning the amount of machines needed to make a specific factory.
Is there a place (not in-game) to find all the recipes from space exploration without opening the game?
2 projects | reddit.com/r/factorio | 3 Aug 2022
FactorioLab has recipes from several popular mods, including SE, K2, SE+K2, Py, PyAL, A&B, SeaBlock and more.
How do you like to plan your factory layout?
2 projects | reddit.com/r/factorio | 29 Jun 2022
I mostly make extensive use of factoriolab online calculator. How much planning I'm doing also changes throughout the game:
External tools to design production chains?
5 projects | reddit.com/r/captain_of_industry | 28 Jun 2022
There's a production chain calculator called FactorioLab which already supports several games beyond just Factorio, and had some discussion about supporting Captain of Industry, but doesn't yet. I would guess there hasn't been a lot of work into it yet because CoI is still relatively early, and has had some significant recipe changes.
4 projects | reddit.com/r/ProgrammerHumor | 3 Dec 2021
As well was what the sibling comment linked, there's this for Factorio, if you know that game.
Time to call in sick - Compile verilog (a hardware description language) into factorio blueprints
3 projects | reddit.com/r/programming | 25 Apr 2021
What are some alternatives?
yafc - Powerful Factorio calculator/analyser that works with mods
Foreman2 - Visual planning tool for Factorio
factorio-lab-tools - Lua parser to build data and icons for FactorioLab base recipe sets
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
FactoryPlanner - A mod for Factorio. It allows you to plan out your production in detail.
mitosis - Write components once, run everywhere. Compiles to Vue, React, Solid, Angular, Svelte, and more.
ksp-visual-calculator - Online tool for Kerbal Space Program that helps players determine delta-v requirements for a mission, and what type of comms dishes a certain satellite requires.
jira-clone-angular - A simplified Jira clone built with Angular, ng-zorro and Akita
FactorioSimulation - Multiple tools for factorio stuff, most notably the belt balancer analyzer.
MinecraftHDL - A Verilog synthesis flow for Minecraft redstone circuits
d3-sankey-circular - A fork of the d3-sankey library to allow circular links.
NetworkX - Network Analysis in Python