factoriolab
Foreman2
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factoriolab | Foreman2 | |
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192 | 46 | |
431 | 148 | |
3.7% | - | |
8.9 | 0.0 | |
10 days ago | about 1 month ago | |
TypeScript | C# | |
MIT License | GNU General Public License v3.0 or later |
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factoriolab
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TIL: Do not underestimate the production you need to make even a trickle of module 3s! (Mini base tour)
here's another: https://factoriolab.github.io/
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Vanilla 500spm Problems
Got everything built out for 500 spm using the online calculator (This one: https://factoriolab.github.io/) and when I was done I found a few issues.
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~87% of iron is used for steel and green circuits
https://factoriolab.github.io/ is the same but better than Kirk McDonalds in many ways.
- Space exploration recipes
- Beginner here, is there any tips to make this like way smaller. At this point idek how ima do the other sciences
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Is this basic rubber/plastic setup as clever as it seems ?
I recommend the factoriolab calculator for satisfactory it's very powerful.
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Blueprints - black box or bulk single?
If you build everything correctly, there are no need to concern about the ratio of proliferator. Factoriolab is your friend to help you calculate how many of those proliferators are need.
- 248k mod and insane stone requirements?
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can anyone tell some "golden ratios" for a beginner
Kirk's calc is superseded by https://factoriolab.github.io
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[IR3] Are Burner Miners actually cleaner than Steam Miners when burning charcoal?
To calculate the cost of burner inserters, I used 286 swings per coal (from my own testing), and then added additional mines to a factorio calculator to account for supplying the burners. Then I calculated the burner swings needed to supply the additional mines, and added even more mines to supply that, and repeated that process three times, after which the the tenth's place did not change. These additional miners providing fuel are not counted for useful output. I did not count the negative pollution from forestries.
Foreman2
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Space exploration recipes
reminds me of https://github.com/DanielKote/Foreman2
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Going about my day thinking about playing Factorio …
Check out Foreman 2.0
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Graphical item dependency
Foreman2
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Pyanodons - Complex Circuits Foreman 2.0 Graph
Not sure, the github has the source code so you could also look to building it as a native app.
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Py, but at work.
I would give foremana shot. Great for breaking down those brainmelt recipes
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Tips for anyone starting Pyanadons
Links to both: https://github.com/DanielKote/Foreman2
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Fresh meat to the grinder
Planning tools/mods come in many shapes and sizes. I personally like Helmod but it took a while to learn it. There is also Factory Planner. Or external tools like Foreman or YAFC.
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(Space Exploration) Am I the only one who finds it impossible to plan out a build without a clear visualization of the production chain like this? And why is it impossible to find charts or tools like this?
I assume a tool like Foreman which loads Factorio data could theoretically load another game's data if it's converted to Factorio data.
- ~help me~
What are some alternatives?
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
yafc - Powerful Factorio calculator/analyser that works with mods
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
factorio-lab-tools - Lua parser to build data and icons for FactorioLab base recipe sets
SeaBlock - Factorio mod pack Sea Block
FactorioSimulation - Multiple tools for factorio stuff, most notably the belt balancer analyzer.
Sidekick - The main repository for the Sidekick project, a companion trade tool for Path of Exile.
jira-clone-angular - A simplified Jira clone built with Angular, ng-zorro and Akita
Foreman - Visual planning tool for the game Factorio