factoriolab
FactoryPlanner
Our great sponsors
factoriolab | FactoryPlanner | |
---|---|---|
150 | 40 | |
271 | 56 | |
7.0% | - | |
7.4 | 8.9 | |
1 day ago | 26 days ago | |
TypeScript | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
factoriolab
-
too overwhelmed
yes, you can start building the house from the roof, as you suggest, or you can use some kind of planner, and start building from the ground.
-
Any recommendations on some useful planning tools?
factoriolab.github.io - my favorite, but if you need a tool for layout, not a calculator - I'm using my imagination
-
Got overwhelmed by Rocket science packs in SE
I can recommend https://factoriolab.github.io
-
I WILL automate blue science this time
You mean the best one, so factoriolab[https://factoriolab.github.io ] aren't you?
-
Mod to calculate how many assemblers a full belt will support?
There are also online calculators for this: https://factoriolab.github.io
-
I am having a hard time reading and understanding the ratios on the factorio cheat sheet. Red science makes sense, I need to make 1 gear/s to supply 10 red science assemblers. But beyond that I don't understand.
https://factoriolab.github.io/ is pretty similar, but also supports mods and some more options
You might be interested in checking out factoriolab or kirkmcdonald. Both tools work great for planning the amount of machines needed to make a specific factory.
-
Is there a place (not in-game) to find all the recipes from space exploration without opening the game?
FactorioLab has recipes from several popular mods, including SE, K2, SE+K2, Py, PyAL, A&B, SeaBlock and more.
-
How do you like to plan your factory layout?
I mostly make extensive use of factoriolab online calculator. How much planning I'm doing also changes throughout the game:
-
External tools to design production chains?
There's a production chain calculator called FactorioLab which already supports several games beyond just Factorio, and had some discussion about supporting Captain of Industry, but doesn't yet. I would guess there hasn't been a lot of work into it yet because CoI is still relatively early, and has had some significant recipe changes.
FactoryPlanner
-
Got overwhelmed by Rocket science packs in SE
i really hope you don't play SE without Factory Planner or a similar mod because that just sounds like pain
- Mod to calculate how many assemblers a full belt will support?
-
How do you like to plan your factory layout?
But I do a bit of planning for individual outposts/subfactories just to get a sense of what the ratios are, and I use the Factorio Planner mod (or Helmod) for that. And I use Rate Calculator (or Max Rate Calculator) nice for measuring stuff. And I'll admit to having a spreadsheet for calculating reactor ratios.
-
Space Exploration vs. Seablock/Bob's & Angel's - Thoughts after finishing both
In Seablock the challenge is mostly about figuring out and building the production chain for an item. These can be extremely complex. For example, an initial factory to get platinum ore requires 20-30 steps in different sets of buildings to make sludge, turn it into ore and cope with the byproducts. And turning ore into bars and then plates (and dealing with byproducts) can be another 15 steps for some metals. Building these chains efficiently and with the right number of buildings for each step almost requires a planning tool such as Helmod or Factory Planner. Byproduct management is a bigger issue than with Space Exploration and a good recycling center is critical.
-
Assembler Calculator?
Factory Planner and Helmod are good mods.
-
Favourite Calculator/Base Planning
Ive heard that Factory Planner is very good but i prefer to have a website open on my second screen.
-
What Mods do You Suggest for Space Exploration Pack?
Factory Planner
- Recipe Book and Factory Planner are absolutely essential for any mod with a large amount of recipes.
- Any mods or methods to show crafting recipes while in editor mode? I'm trying to plan a base, but I don't know any of the recipes. Help!
-
Show HN: Factorio Blueprint Visualizer
I've used a combination of three mods to help planning.
Rate Calculator lets you select an already-built area and shows you its input and outputs, Factory Planner is pretty neat too with its matrix solver.
Both of those in combination with the Blueprint Lab have been great. Build out the base of your factory in it, save a blueprint, then actually build in your map.
https://mods.factorio.com/mod/RateCalculator
https://mods.factorio.com/mod/factoryplanner
https://mods.factorio.com/mod/BlueprintLab_design
These aren't really diagramming, but I hope they can help.
What are some alternatives?
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
yafc - Powerful Factorio calculator/analyser that works with mods
Foreman2 - Visual planning tool for Factorio
SeaBlock - Factorio mod pack Sea Block
factorio-lab-tools - Lua parser to build data and icons for FactorioLab base recipe sets
UntitledGuiGuide - A Factorio GUI tutorial
FactorioScripts - Useful Python scripts for my Factorio mods
jira-clone-angular - A simplified Jira clone built with Angular, ng-zorro and Akita
ksp-visual-calculator - Online tool for Kerbal Space Program that helps players determine delta-v requirements for a mission, and what type of comms dishes a certain satellite requires.
mods - Angelsmods Repository