llama
Inference code for Llama models [Moved to: https://github.com/meta-llama/llama] (by facebookresearch)
Quake-III-Arena
Quake III Arena GPL Source Release (by id-Software)
llama | Quake-III-Arena | |
---|---|---|
1 | 39 | |
52,988 | 7,187 | |
- | 0.9% | |
- | 0.0 | |
9 months ago | 6 months ago | |
Python | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
llama
Posts with mentions or reviews of llama.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-25.
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Introduction to the Kubernetes ecosystem
Kaito (Kubernetes AI Toolchain Operator) : An operator that automates the AI/ML inference model deployment in a Kubernetes cluster. The target models are popular large open-sourced inference models such as falcon and llama2
Quake-III-Arena
Posts with mentions or reviews of Quake-III-Arena.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-12-27.
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Show HN: Instantly visualize any codebase as an interactive diagram
To save everyone a lot of time and OP some money, here is https://github.com/id-Software/Quake-III-Arena diagrammed:
https://imgur.com/a/gwoabtk
Clicking on any box takes you directly to either a file or a folder in the repo. AFAICT, the boxes, wires, groups, labels are all inferred by the AI.
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WASD became the standard PC control scheme
does anyone have links to a canonical implementation of modern-style first person controls? I’ve been looking into this recently (both the WASD+mouselook PC version and the corresponding dual-stick console/touch version) and the closest I’ve found so far is ID’s cl_input.c [0] (used in quake, half life, etc.)
[0] https://github.com/id-Software/Quake-III-Arena/blob/master/c...
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When online gaming, how is the information synced across devices?
Quake III Arena
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Get in nerd, we're going fragging (1999)
If you know C, you can check this out by comparing the different player movement code of Quake 3 and Quake 1.
- Free as in freedom
- about that copypasta about the super intelligent Bots
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LLaMA: A foundational, 65B-parameter large language model
You mean this code?
https://archive.softwareheritage.org/browse/content/sha1_git...
Do you see that notice at the top of the file? It says:
==
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
- Fast midpoint between two integers without overflow
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Hello! I'm trying to run Quake 3 on Steam Deck and certain maps won't load for skirmishes. I receive this error instead. This happens with both recommended Proton versions from ProtonDB (5.13-6 and 3.16-9). Any help would be greatly appreciated. Thanks!
The error messages comes from this file in the source code. It looks like the client is trying to parse entities from the server but the readcount is greater than the cursize in the messages. I am not an expert but I believe there could be a mismatch between the versions of your client and the servers you are trying to connect to.