fabric-loom
MultiLoader-Template
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fabric-loom | MultiLoader-Template | |
---|---|---|
2 | 7 | |
214 | 294 | |
2.8% | - | |
9.0 | 7.0 | |
3 days ago | 4 days ago | |
Java | Java | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fabric-loom
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what do you think is the best modpack of all time? (any version)
How do you compile your mods!? I've been spoiled with Loom so far, so seeing a repository without even a buildscript is quite the major shift for me.
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The WIP story of refactoring JEI into a multi-project
I reported the problem to Loom, and modmuss50 helped me and then created a better error message for anyone who does this in the future: https://github.com/FabricMC/fabric-loom/commit/66ef9659a2d0dc633c2224ae6b0c96f178dc75fe
MultiLoader-Template
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I would like to attempt making a mod
The two main ways I know of are "Multiloader-Template style" and "using Architectury-Loom". Archloom is a big Gradle plugin that tries to do everything for you, multiloader-template is less of a software package and more of a code style. I'm not familiar with archloom but i've written a bunch of mods with the multiloader-template style.
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My new mod, Gourds Fix, adding horizontal placement for pumpkins and melons, is out!
This mod wouldn't be possible without Statement Library, which does all the heavy lifting (that said, it is required on both server and client). Also thanks to Jaredlll08 and Darkhax for creating Multiloader Template!
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Forge or Fabric, from a mod developing perspective?
As a developer I want as many players to enjoy my work as possible, that's why I prefer both and have worked on tools to make it easier for developers to release for both.
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Making a mod in 2022, which should I use after all, Fabric or Forge
Regardless of what you choose, If you do want to support both down the line there is a template by Darkhax, jaredlll08 and a few others which makes compiling for both easier by having a common source https://github.com/jaredlll08/MultiLoader-Template
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This guy on curse forge must've joined a cult or something, mod is simple unbreakable tools
It's the end of the world as we know it.
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The WIP story of refactoring JEI into a multi-project
You can clone https://github.com/jaredlll08/MultiLoader-Template and see how it works, I know that ForgeGradle fixed a bug they had with multiproject configurations, but I'm not sure if any of the other problems are solved.
What are some alternatives?
ForgeGradle - Minecraft mod development framework used by Forge and FML for the gradle build system
fabric-loader - Fabric's mostly-version-independent mod loader.
ForestryMC - Source code for Forestry (Minecraft mod).
architectury-api - An intermediary api aimed at easing development of multiplatform mods.
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
zip-forge - A tiny, formatter-friendly Java DSL for creating ZIP files.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
incorporeal-3 - 1.18/🔜1.19 Botania addon
Gradle - Adaptable, fast automation for all
pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.