vulkan VS reanimate

Compare vulkan vs reanimate and see what are their differences.

vulkan

Haskell bindings for Vulkan (by expipiplus1)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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vulkan reanimate
4 14
136 1,101
- 0.5%
8.1 0.0
5 days ago 4 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan

Posts with mentions or reviews of vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing vulkan and reanimate you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

manim - Animation engine for explanatory math videos

Win32 - Haskell support for the Win32 API

brick - A declarative Unix terminal UI library written in Haskell

OpenGL - Haskell bindings to OpenGL

plot-light - A lightweight plotting library, exporting to SVG

graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

hip - Haskell Image Processing Library

manim - A community-maintained Python framework for creating mathematical animations.