vulkan VS gl

Compare vulkan vs gl and see what are their differences.

vulkan

Haskell bindings for Vulkan (by expipiplus1)

gl

Complete raw OpenGL bindings for Haskell (by ekmett)
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vulkan gl
4 2
136 92
- -
8.1 4.1
1 day ago 7 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan

Posts with mentions or reviews of vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.

gl

Posts with mentions or reviews of gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.

What are some alternatives?

When comparing vulkan and gl you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

blank-canvas - A Haskell API into HTML5 Canvas

Win32 - Haskell support for the Win32 API

clay - A CSS preprocessor as embedded Haskell.

OpenGL - Haskell bindings to OpenGL

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)

FractalArt - Generate colorful wallpapers!

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

pictikz - Interpretes an SVG image as a graph, converting it to tikz.

sdl2 - Haskell bindings to the SDL2 library

zsh-battery - Visual bars representing battery status for zsh