etl
CppCoreGuidelines
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etl | CppCoreGuidelines | |
---|---|---|
55 | 306 | |
1,942 | 41,446 | |
2.1% | 0.8% | |
9.2 | 7.6 | |
6 days ago | 9 days ago | |
C++ | Python | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
etl
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Modern C++ Programming Course
If you can't use the STL because of exceptions: https://www.etlcpp.com/
- How many of you do you actually use C++?
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Undefined Behavior?
You can also use ETL (https://www.etlcpp.com)
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As an embedded programmer which parts of C++ should I focus?
Use ETL for embedded standard library functionality: https://www.etlcpp.com/
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C++ on embedded studio
The best choice here is use embedded Template Library: https://www.etlcpp.com/
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C++20 for bare-metal microcontroller programming
If you can't get C++23, expected it's implemented in the ETL (it's also just a really amazing library for this kind of stuff - highly recommend!).
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Recompile C++ Standard library to only include classes that are embedded system friendly
I want to use some of C++ std library classes/functions in my embedded system library project that I'm writing. However as the environment has limited ressources I don't want to have use or expose classes or functions that do the following: * Dynamic memory allocations * RTTI * Runtime exceptions I will be rewriting some basic container and algorithms according to my needs. I know that there are other re writes of STL like ESTL but I don't want to have any external dependencies So my question is can I somehow compile/package a fork of C++ std library that only include embedded systems friendly classes such as: - array - tuple - variant - type_traits Etc This compiled library must be completely standalone. The compiler that I use can support upto C++17 standard.
- Looking for well written, modern C++ (17/20) example projects for microcontrollers
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What are some essential libraries for embedded systems everyone should learn?
I will never not recommend the Embedded Template Library
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What programming language should I pick up as a senior developer ?
STL containers use dynamic memory allocation which is often a no-no in embedded contexts. there is the ETL https://www.etlcpp.com/ but I haven't used it!
CppCoreGuidelines
- Learn Modern C++
- C++ Core Guidelines
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Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
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Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
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MechE student here. Is there benefit to learning C in addition to C++, or can one do everything with C++ that can be done with C?
https://www.youtube.com/watch?v=2olsGf6JIkU
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
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What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
- How to improve the code quality
What are some alternatives?
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Crafting Interpreters - Repository for the book "Crafting Interpreters"
graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)
github-cheat-sheet - A list of cool features of Git and GitHub.
ordered-map - C++ hash map and hash set which preserve the order of insertion
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)
git-internals-pdf - PDF on Git Internals
RxCpp - Reactive Extensions for C++
Power-Fx - Power Fx low-code programming language
Ygg - An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more!
clojure-style-guide - A community coding style guide for the Clojure programming language