espnet VS StarGANv2-VC

Compare espnet vs StarGANv2-VC and see what are their differences.

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espnet StarGANv2-VC
15 3
7,852 454
2.5% -
10.0 1.3
1 day ago 11 months ago
Python Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

espnet

Posts with mentions or reviews of espnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.

StarGANv2-VC

Posts with mentions or reviews of StarGANv2-VC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • [D] What's the best speech to speech deep fake voice project?
    1 project | /r/MachineLearning | 6 Nov 2022
    So far I've only been able to find StarGANv2. Which one redditor used to create this. Is this the best there is or are there better alternatives?
  • [R] State-of-the-art voice cloning
    2 projects | /r/MachineLearning | 24 Sep 2022
    I used this to make this
  • Use deep fake tech to say stuff with your favorite characters
    6 projects | news.ycombinator.com | 25 Dec 2021
    This looks like it was previously known as Vocodes, made by echelon who is here on HN:

    https://news.ycombinator.com/item?id=23965787

    The code repos used are listed in their credits section, and it looks like a mixture of (customised?) Tacotron2, Glow-TTS, HifGan, and others. Videos are generated using Wav2Lip.

    Text-To-Speech (TTS) has improved greatly over the past several years, but there's still a lot of metallic sounds in "pure" TTS implementations. I've started exploring voice style conversion, otherwise known as "voice cloning", and there are some interesting repos out there with decent results. These work differently from TTS, in that you don't type out the text to be spoken, but rather pass in an audio file of what you want the cloned speaker to say, and the system outputs an audio file with the same sounds (words, intonation) but with a different speaker identity.

    This may be easier to get the right cadence and emotion in the generated audio, as text doesn't capture proper emotion and intonation. I suspect game character audio will use more of voice-style conversion instead of pure TTS simply to get the right emotional cadence of the lines being delivered.

    Some interesting voice style conversion repos (in no order, just a random selection if anyone is interested in exploring):

    https://github.com/yl4579/StarGANv2-VC

What are some alternatives?

When comparing espnet and StarGANv2-VC you can also consider the following projects:

speechbrain - A PyTorch-based Speech Toolkit

tortoise-tts - A multi-voice TTS system trained with an emphasis on quality

NeMo - NeMo: a framework for generative AI

YourTTS - YourTTS: Towards Zero-Shot Multi-Speaker TTS and Zero-Shot Voice Conversion for everyone

k2 - FSA/FST algorithms, differentiable, with PyTorch compatibility.

autovc - AutoVC: Zero-Shot Voice Style Transfer with Only Autoencoder Loss

fairseq - Facebook AI Research Sequence-to-Sequence Toolkit written in Python.

jukebox - Code for the paper "Jukebox: A Generative Model for Music"

kaldi-gstreamer-server - Real-time full-duplex speech recognition server, based on the Kaldi toolkit and the GStreamer framwork.

tt-vae-gan - Timbre transfer with variational autoencoding and cycle-consistent adversarial networks. Able to transfer the timbre of an audio source to that of another.

Kaldi Speech Recognition Toolkit - kaldi-asr/kaldi is the official location of the Kaldi project.

voice_conversion