errors
gopherjs
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errors | gopherjs | |
---|---|---|
30 | 17 | |
7,511 | 12,378 | |
- | 0.5% | |
0.2 | 8.2 | |
over 2 years ago | 7 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
errors
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Show HN: Error return traces for Go, inspired by Zig
Can you explain why we should this over https://github.com/pkg/errors?
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Cant wait for less verbose error handling
The pkg/errors package offers some nice add-ons for easier error handling. Too bad it was put into maintenance mode pending whatever changes/improvements are coming in Go 2.
- Error handling and serializing
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isse for go path in neovim
I can't figure out the issue so here for some help, I am using `neovim/nvim-lspconfig` my `gopls` doesn't recognise external paths such as `github.com/pkg/errors` , it throws error`could not import github.com/pkg/errors (cannot find package "github.com/pkg/errors" in any of /usr/local/go/src/github.com/pkg/errors (from $GOROOT) /Users/ra compiler (BrokenImport)\`
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What am I supposed to be doing with errors?
Also - there are some error handling utils that allow you to wrap errors before passing: https://github.com/pkg/errors
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Go error handling is not verbose but the error handling itself.
Should've been something like errors.Newf("failed to foofoo %s", foo) instead and preferably never invent %w but have some controlled way to wrap like errors.Wrapf(err, "failed to foofoo %s", foo) that was in ye olde github.com/pkg/errors.
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How to wrap the error best?
Prefer using errors.Wrap and errors.Wrapf from https://github.com/pkg/errors . It's frozen because they don't want to add features, waiting for a re-write of error handling in Go2.
- mdobak/go-xerrors: Yet another error handling library.
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Getting at the type of error after it has been wrapped with errors.Wrap
Im using zerolog and in order to get the stack trace for my error I have to wrap my error in errors.Wrap from "github.com/pkg/errors".
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When ia a good time to panic?
And for "real programs" you can use https://github.com/pkg/errors (if you want stack traces)
gopherjs
- Cum arata piata pentru Go in tara si in strainatate?
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Tools besides Go for a newbie
IDE: use whatever make you productive. I personally use vscode. VCS: git, as golang communities use github heavily as base for many libraries. AFAIK Linter: use staticcheck for linting as it looks like mostly used linting tool in go, supported by many also. In Vscode it will be recommended once you install go plugin. Libraries/Framework: actually the standard libraries already included many things you need, decent enough for your day-to-day development cycles(e.g. `net/http`). But here are things for extra: - Struct fields validator: validator - Http server lib: chi router , httprouter , fasthttp (for non standard http implementations, but fast) - Web Framework: echo , gin , fiber , beego , etc - Http client lib: most already covered by stdlib(net/http), so you rarely need extra lib for this, but if you really need some are: resty - CLI: cobra - Config: godotenv , viper - DB Drivers: sqlx , postgre , sqlite , mysql - nosql: redis , mongodb , elasticsearch - ORM: gorm , entgo , sqlc(codegen) - JS Transpiler: gopherjs - GUI: fyne - grpc: grpc - logging: zerolog - test: testify , gomock , dockertest - and many others you can find here
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GopherJS now supports Go 1.18! 🥳
Release notes have all the details. For now it is just compatibility with the 1.18 standard library, but generics support is planned.
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Is there a game engine in Go that can make an RTS game?
Why not use https://github.com/gopherjs/gopherjs with jMonkeyEngine as-is?
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my experience with blazor
When I wrote my first project in this year, I don't even planed to used blazor. But my childlike curiosity directed me on that path. I wanted to know, haw hard will be port game from desktop to web browser in .net. And I found out is not that hard. But I have experience with similar tools before. I used gopherjs and emscripten. Thanks to that I know what must to do, to communicate c# with javasrcipt. I made working blazor port pretty fast. Not only server side but webassembly to. Of curs create port for different platform always generate some problems. Most weird problem I have in blazor is how floating point number behave. I received in some cases NaN values. This problem I resolve adding value like 0.0001 in calculation.
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Replace JS with Rust on front-end, possible? Advisable?
If you're already building the backend in go and you don't like the prospect of coding in JavaScript it might be worth trying out https://github.com/gopherjs/gopherjs
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Has anyone created a dApp that interacts with browser wallets?
Maybe this is were https://github.com/gopherjs/gopherjs will truly shine? Has anyone ever seen Go used for this?
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Is it wise to build ecommerce website with golang?
You can also write JS in Go with GopherJS, but if you don't fully understand the underlying JS webdev ecosystem, adding this extra layer of complexity is probably a really bad idea, at least at first.
What are some alternatives?
zerolog - Zero Allocation JSON Logger
android-go - The android-go project provides a platform for writing native Android apps in Go programming language.
autoflags - Populate go command line app flags from config struct
tardisgo - Golang->Haxe->CPP/CSharp/Java/JavaScript transpiler
go-multierror - A Go (golang) package for representing a list of errors as a single error.
llgo - LLVM-based compiler for Go
logrus - Structured, pluggable logging for Go.
protoactor-go - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
bitio - Optimized bit-level Reader and Writer for Go.
esp32-transpiler - Transpile Golang into Arduino code to use fully automated testing at your IoT projects.
Testify - A toolkit with common assertions and mocks that plays nicely with the standard library
vecty - Vecty lets you build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.