ergo
yggdrasil-go
Our great sponsors
ergo | yggdrasil-go | |
---|---|---|
32 | 23 | |
2,658 | 3,323 | |
1.0% | 1.8% | |
1.7 | 8.5 | |
4 days ago | 28 days ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ergo
-
Actor framework versus standard channels
Ergo Framework does - https://github.com/ergo-services/ergo
-
Anything close beam/otp for other languages?
https://github.com/ergo-services/ergo for golang
- Ergo Framework v.2.2.2 is just released with the new cool feature gen.Pool
-
What are the recommended connection pool libraries written in Golang?
I think you should clarify what exactly you need. If you need something like TCP/UDP socket acceptor pool you may want to try Ergo Framework with ready to use design patterns https://github.com/ergo-services/ergo . Example for TCP https://github.com/ergo-services/examples/tree/master/gentcp, for UDP https://github.com/ergo-services/examples/tree/master/genudp
-
Erlang's not about lightweight processes and message passing
In case if you want to feel a flavour of Erlang in Golang - https://github.com/ergo-services/ergo
-
Is there an equivalent to Elixir / GenServer in Go? Trying to create the same request / response pattern with better performance but not sure where to start.
Besides, something like this already exists, I don’t see the point, but hey to each there own… https://github.com/ergo-services/ergo
-
go-actor: Tiny library for writing concurrent programs in Go using actor model
Thanks for sharing. Looks good as a first attempt in the long way to production state. You may also want to take a look another approach of actor based implementation https://github.com/ergo-services/ergo
-
Anyone built an app using Ergo framework?
It looked very different than all the other frameworks I have seen. https://github.com/ergo-services/ergo/blob/master/examples/http/app.go
-
Can Go have let it crash goroutine like in Erlang?
If you love the Erlang way you may want to try ergo framework https://github.com/ergo-services/ergo
yggdrasil-go
-
Tinc, a GPLv2 mesh routing VPN
> The next version will make it much simpler to deploy isolated networks by using TLS roots to prevent accidental peerings.
Is that PR #1038 [1]? Any info on how to use that feature and whether it works over multicast as well?
I noticed this PR uses SHA-1 for matching fingerprints. SHA-1 has been broken for 13 years now. Is it possible to use something more secure?
> It's also worth noting that Yggdrasil doesn't have the equivalent of "peer exchange" — only directly connected peers would ever find out your public IP address. Yggdrasil will not form new peerings automatically, with the single exception being multicast-discovered nodes on the same LAN.
Right, my worry is that by having a server with a public IPv4 address and Yggdrasil running on an open port (so that my other nodes can connect to it) will allow someone to connect to it (either on purpose or accidentally) and cause my traffic to route over their node(s) and/or the public mesh.
Thanks!
[1] https://github.com/yggdrasil-network/yggdrasil-go/pull/1038
- Yggdrasil
- Release Version 0.4.7 · yggdrasil-network/yggdrasil-go · GitHub
-
Tailscale/golink: A private shortlink service for tailnets
From a purely networking perspective, there are far better solutions than tailscale.
Have a look at full mesh VPNs like:
https://github.com/cjdelisle/cjdns
https://github.com/yggdrasil-network/yggdrasil-go
https://github.com/gsliepen/tinc
https://github.com/costela/wesher
These build actual mesh networks where every node is equal and can serve as a router for other nodes to resolve difficult network topologies (where some nodes might not be connected to the internet, but do have connections to other nodes with an internet connection).
Sending data through multiple routers is also possible. They also deal with nodes disappearing and change routes accordingly.
tailscale (and similar solutions like netbird) still use a bunch of "proxy servers" for that. You can set them up on intermediate nodes, but that have to be dealt with manually (and you get two kinds of nodes).
-
The Iran Firewall: A preliminary report
The only real solution long-term is completely peer-to-peer ad-hoc networking that doesn't depend on BGP.
A few projects are in similar territory but none I've seen are working at the layer of bypassing BGP. Many are just acting as an overlay; which works to an extent. https://github.com/yggdrasil-network/yggdrasil-go
It's probably begging for a different model of the "internet" and where data lives.
My requirements:
1. Offline-first applications that sync via a pub/sub DHT of trusted peers. More details here but basically allows bypassing BGP.
-
Make the Internet Yours Again With an Instant Mesh Network
It seems like you can limit connections to your node with AllowedPublicKeys (ref).
- Was war vor 15 Jahren möglich, aber wäre heute undenkbar?
-
[Fanatical] Mindustry - 24 Hour Star Deal (83% off - $1.00 / £0.79 / €0.79)
at least on the official discord the recommended way if you don’t want to play on a public server is using yggdrasil
- Multiplayer Between Steam Owner/Non-Steam Owners
What are some alternatives?
micro - API first development platform
Nebula - A scalable overlay networking tool with a focus on performance, simplicity and security
wesher - wireguard overlay mesh network manager
cjdns - An encrypted IPv6 network using public-key cryptography for address allocation and a distributed hash table for routing.
ristretto - A high performance memory-bound Go cache
mesh-networking - :globe_with_meridians: LEGO blocks for networking, a Python library to help create and test flexible network topologies across real and simulated physical links.
Pyrlang - Erlang node implemented in Python 3.5+ (Asyncio-based)
PJON - PJON (Padded Jittering Operative Network) is an experimental, arduino-compatible, multi-master, multi-media network protocol.
exo - A process manager & log viewer for dev
pinecone - Peer-to-peer overlay routing for the Matrix ecosystem
Oragono - A modern IRC server (daemon/ircd) written in Go.
ZeroTier - A Smart Ethernet Switch for Earth