enu VS godotnim-samples

Compare enu vs godotnim-samples and see what are their differences.

enu

A Logo-like 3D environment, implemented in Nim (by dsrw)

godotnim-samples

Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)
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enu godotnim-samples
10 7
444 20
- -
9.2 0.0
8 days ago over 2 years ago
Nim Nim
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

enu

Posts with mentions or reviews of enu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-26.
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/dsrw/enu - Enu is a 3d live programming environment for experimenting, making games, and learning to code. Kind of a Logo meets Minecraft type thing. It's written in Nim (using the Godot game engine), and also uses interpreted Nim for the in-world scripting.

    I use it to teach kids to code. The released version is pretty rough and probably not fit for general consumption, but the next release (coming next month... I hope) is quite a lot better.

    https://youtu.be/9e9sLsmsu_o is a demo making a simple survival game, and https://youtu.be/upg77dMBGDE is a now very outdated demo building towers and other simple structures. Thanks!

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    In this video I put together a simple 3D survival game staring Inky, the blue ghost from Pac-Man, using the just released Enu 0.1.99.
  • Nim: Curated Packages
    7 projects | news.ycombinator.com | 27 May 2022
    Less of a global sales pitch for Nim (I'm a shoo-in from Pascal), but I found this today and thought it was neat:

    "Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API."

    https://www.youtube.com/watch?v=ECJsq7BeZ8w

    https://github.com/dsrw/enu

  • Stop waiting
    4 projects | /r/godot | 12 May 2022
    I work on Enu and am invested pretty heavily into Godot + Nim. I’m hoping someone else beats me to it, but I’m going to create a Godot 4 binding if no one else does. I’ll probably start 6 or so months after 4.0 releases. Assuming I don’t get hit by a bus or something, there will be a migration path eventually.
  • Nim Version 1.6.6 Released
    9 projects | news.ycombinator.com | 5 May 2022
    Nothing here is untrue, but from my perspective it's overstated. I don't use discord, but I visit the forum daily, follow most of the RFCs, and spend a lot of time coding in Nim (https://github.com/dsrw/enu). I really like Nim, mostly like its community, and think many more people should be using it.

    I'm sure fusion could have been handled better, and for 2021 the roadmap was a bit hazy, but I can't think of any other big missteps. Araq, dom, PMunch, and other senior folks are in the forms helping people and answering questions every day, and my interactions with all of them has been very positive. The big post 1.0 feature was arc/orc, and that was very well communicated. Bugs are being fixed, useful new features are being added, and future plans are being discussed in the open.

    And Nim itself is great. The "if it compiles, it works" factor is high, yet I almost never feel like the compiler is fighting me. Simple things are simple (I'm teaching it to a group of 12 year olds), it's incredibly flexible, it's fast, and it's suitable for almost any sort of problem. There's nothing else like it, and I expect I'd continue using it for at least a decade even if it switched into maintenance mode tomorrow. I think it will take at least that long for something better to come along.

  • Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
    4 projects | news.ycombinator.com | 12 Feb 2021
    This is cool. I'm working on something similar called enu (https://github.com/dsrw/enu), but I think you're further along than I am.

    A few suggestions that may or may not be helpful:

    - Blocky "game fonts" are hard to read. They're fine for games, but for editing code I want a normal monospace font rendered at a normal DPI.

  • I think Nim community should focus more on Godot engine.
    13 projects | /r/nim | 25 Dec 2020
    I also thought godot + nim would be great together. So mid year, I just got started. I hacked together this https://github.com/geekrelief/gdnim which allows for gdnative library hot reloading, the first of its kind for gdnative. I was inspired by https://github.com/dsrw/enu which uses nimscript.

godotnim-samples

Posts with mentions or reviews of godotnim-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I don't know if this will help, but here's some GodotNim (3.X) code that might be easier to re-implement(/convert?) and test. 75 LOC, label and button code.
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Not too long ago I made my own example for Nim-lang, just a simple decbinhex converter GUI.
    6 projects | /r/godot | 26 Nov 2021
    There is also Nim-lang (also has Godot bindings) which is similar (although can compile to C/C++/JS and has interoperability with those), the big difference being style and ease-of-use. Nim is likely a better choice for gamedev especially given the control Nim gives you (optional+tunable GC, ORC seems like something that'd be good for games). It's not much, but I got started recently and added a decbinhex converter GUI example to Zetashift's examples but it hasn't been merged yet.
  • How to embed Nim expression inside a string? Like template strings in JS.
    2 projects | /r/nim | 17 Nov 2021
    For reference I've already made the converter (Currently a pull-request to be added to Zetashift's Godot-Nim examples) and just using strutils is one thing I've done (along with manual conversion).
  • I think Nim community should focus more on Godot engine.
    13 projects | /r/nim | 25 Dec 2020
    For something that actually does something, I reccomend the 2 test projects by Zetashift, specifically the dodge-the-creeps demo but note that you have to:

What are some alternatives?

When comparing enu and godotnim-samples you can also consider the following projects:

colyseus - ⚔ Multiplayer Framework for Node.js

godot-nim - Nim bindings for Godot Engine

nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.

godot_voxel - Voxel module for Godot Engine

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

aglet - A safe, high-level, optimized OpenGL wrapper and context manager.

nodot - A video game node library for Godot 4

awesome-nim - A curated list of awesome Nim frameworks, libraries, software and resources.

nim-fswatch - Nim wrapper for the fswatch library