engine
pcui
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engine | pcui | |
---|---|---|
54 | 2 | |
9,027 | 640 | |
1.4% | 0.5% | |
9.8 | 8.4 | |
7 days ago | 3 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
- List of Unity alternatives
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
- Best toolset for building a 3D Website?
- WebGL2 Fundamentals
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Is it possible to develop a game on my phone?
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
- Web-based Game Engines?
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Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
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Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
I wasn't familiar with PlayCanvas, looks very cool.
pcui
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Developers don't appreciate Flutter Web enough
And of course the fact that Figma, Miro, etc. are actually running in the browser (IIRC Figma is written in C++ and cross compiled with emscripten, at least it was in 2017) and aren't written with Flutter is an indicator that Flutter also has competition here. Here's a WebGL based GUI framework, for example. (And unlike Flutter, it has a built-in tree view and built-in context menus, just saying.)
- Creating a DOOM-inspired aesthetic with PlayCanvas – an interactive article
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
melonJS - a fresh, modern & lightweight HTML5 game engine
matter-js - a 2D rigid body physics engine for the web ▲● ■
WebXR-games - Curated list of cool WebXR Games & Experiences
entity-system-js - ensy - A very simple Entity System for JavaScript
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
kaboom.js - 💥 JavaScript game library
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
nakama - Distributed server for social and realtime games and apps.
rockstar - The Rockstar programming language specification