engine VS nakama

Compare engine vs nakama and see what are their differences.

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engine nakama
54 40
9,027 8,184
1.4% 2.0%
9.8 9.0
7 days ago 7 days ago
JavaScript Go
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

nakama

Posts with mentions or reviews of nakama. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-01.
  • I discover that MMORPG are really hard to make
    2 projects | /r/gamedev | 1 Feb 2023
    I read using nakama server for this is convinient. https://heroiclabs.com/
  • Multiplayer Tic Tac Toe: how to create multiple game rooms
    2 projects | /r/godot | 2 Jan 2023
    Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
  • [Summary] Help wanted with Backroll-rs (new networking library) r/rust
    3 projects | /r/SummaryLab | 26 Oct 2022
    Additionally, Backroll will come with support for Steam's own networking API, with Epic Online Services and other networking services including Nakama in the future. It's also shipping with an default integration plugin with the Bevy Engine, a Rust based ECS game engine with a focus on determinism, meaning that developers can instantly get started making their dream fighitng game.
  • A Self Hosted and Open Source Alternative to Google’s Firebase
    7 projects | /r/selfhosted | 24 Mar 2022
    Looks great! I see that you even have a Godot plugin. Could you tell me a bit how AppWrite would compare to something more gaming-related like Nakama?
  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
    Looks interesting. We've evaluating multiplayer server frameworks at the moment and have decided on Nakama (https://github.com/heroiclabs/nakama). Any thoughts on how Hathora compares? Particularly interested in the realtime multiplayer component, specifically around performance and scalability.
  • Ask HN: Who is hiring? (December 2021)
    37 projects | news.ycombinator.com | 1 Dec 2021
    Heroic Labs (S15) | Client Engineer (Unity, Unreal, Godot, Defold, JS and more) | Full Time | Remote | https://www.ycombinator.com/companies/heroic-labs/jobs/ZR7VA...

    Building games and infrastructure that scale to millions of connected players is extremely difficult. That's why we started Heroic Labs 7 years ago, to give game developers scalable tools, services and infrastructure to focus on building innovative games.

    Nakama is now the leading social, competitive and real-time game server with support for dozens of languages and engines.

    Nakama, all our client SDKs and sample projects are open source software, licensed under the permissive Apache 2.0 license.

    We're a remote team of web, mobile and game developers; content creators; community evangelists and more. We value kindness, generosity and respect for others.

    Work at Heroic Labs is self directed and supportive. We have light processes and work asynchronously with our remote team.

    Learn more at https://heroiclabs.com

  • Which one of these plans should i take to make my game multiplayer?
    2 projects | /r/learnprogramming | 28 Nov 2021
    Check out Heroic Labs' Nakama, they have pretty good documentation, videos and demos to get you going. https://heroiclabs.com/
  • Game engine for a 3D multiplayer browser game
    4 projects | /r/gamedev | 20 Nov 2021
    Nakama (https://heroiclabs.com/, free for one server)
  • How to implement multiplayer over the network?
    3 projects | /r/Unity3D | 29 Sep 2021
    Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
  • Ask HN: Who is hiring? (August 2021)
    14 projects | news.ycombinator.com | 2 Aug 2021
    Heroic Labs | Server, Sales and Enterprise Engineers | Full Time | Remote | https://angel.co/company/heroiclabs/jobs

    Building games and infrastructure that scale to millions of connected players is extremely difficult. That's why we started Heroic Labs 7 years ago, to give game developers scalable tools, services and infrastructure to focus on building innovative games.

    Nakama is now the leading social and competitive game server with support for dozens of languages and engines.

    Nakama, all our client libraries and sample projects are open source software, licensed under the permissive Apache 2.0 license.

    We're a remote team of web, mobile and game developers, content creators, community evangelists and more. We value kindness, generosity and respect for others.

    Work at Heroic Labs is self directed and supportive. We have light processes and work asynchronously with our remote team.

    Learn more at https://heroiclabs.com/

What are some alternatives?

When comparing engine and nakama you can also consider the following projects:

ggpo - Good Game, Peace Out Rollback Network SDK

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

LiteNetLib - Lite reliable UDP library for Mono and .NET

rapier - 2D and 3D physics engines focused on performance.

starboard - Moved to https://github.com/aquasecurity/trivy-operator

siad - The Sia daemon

macroquad - Cross-platform game engine in Rust.

nakama-godot - Godot client for Nakama server written in GDScript.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

melonJS - a fresh, modern & lightweight HTML5 game engine

fishgame-unity - "Fish Game" for Unity is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Unity game engine.