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engine | blocks | |
---|---|---|
55 | 1 | |
9,105 | 58 | |
1.5% | - | |
9.8 | 0.0 | |
4 days ago | over 1 year ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 Ć PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so Iām not super familiar with the process using that platform. In my opinion Iād probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) Iād recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! š
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
blocks
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How can a newbie coder build there own voxel game with THREE.js?
Voxel Lighting (Flood-fill Lighting) This one is just a great source to learn from. MIT Licensed, well implemented, multiplayer in TypeScript.
What are some alternatives?
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
goxel - Goxel: Free and Open Source 3D Voxel Editor
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
three.js - JavaScript 3D Library.
melonJS - a fresh, modern & lightweight HTML5 game engine
handy.js - Handy makes defining and recognizing custom hand poses in WebXR a snap!
matter-js - a 2D rigid body physics engine for the web ā²ā ā
webxr-handtracking - š WebXR hand tracking examples
WebXR-games - Curated list of cool WebXR Games & Experiences
mine.js - :earth_asia: A voxel world built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?)
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
A-Frame - :a: Web framework for building virtual reality experiences.