engine
A-Frame
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engine | A-Frame | |
---|---|---|
45 | 85 | |
8,195 | 15,128 | |
1.5% | 0.9% | |
9.8 | 8.9 | |
4 days ago | 22 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine
- Best toolset for building a 3D Website?
- WebGL2 Fundamentals
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Is it possible to develop a game on my phone?
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]
- Web-based Game Engines?
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Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do.
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Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
I wasn't familiar with PlayCanvas, looks very cool.
- I have gotten comfortable with HTML, CSS, JS and somewhat comfortable with react, that i can build my own fullstack websites. But i want to learn about design schemes and how to make my websites look aesthetic and pleasing, if there are any resources available that you guys recommend please share.
- Can someone help identify the CSS template behind this ball pit behaviour? Couldn’t find any clues in the page source.
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What language should I use to make games?
Another thing I recommend is to learn how to make games with ThreeJS (3D) or PixiJs (2D) and build web-based games using javascript. If you want a full-fledged web game engine, then you can take a look at Playcanvas. Playcanvas is similar to unity but for web-based games. If you want to learn all about Three Js then this course will help you a lot.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Engines: PlayCanvas, Three.js, BabylonJS
A-Frame
- Game engine for JavaScript engineer
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AMA with Stan Larroque, founder and CEO of Lynx — Ask all things Mixed Reality here!
When we would be able to use WebXR and A-Frame? You answered in short in the last video, but can you give a clue? :) At least that what is the earliest possible day. Asking because this can make me to wait more for a more polished device if I would not be able to use WebXR for months...
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Three.js learning process
I'd recommend the official docs. Aframe is also worthwhile, it uses threejs under the hood. It has great docs and a focus on AR/VR. Going through all chapters of the docs should give you a great introduction. https://aframe.io/docs/1.3.0/introduction/
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How I Created Augmented Reality(AR) Web App using Only HTML
It uses A-Frame which is a web framework for building virtual reality experiences.
- Does anyone know how to access bounded-floor geometry in oculus quest?
- Web Scraping GitHub Page
- TIL: You can access a user’s camera with just HTML
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The GPU Banana Stand
Good example!
I was trying to use A-frame a bit back, another contender. https://aframe.io/ Somewhat ashamed to admit, I fell on my face a couple times trying to get the legacy cjs modules building with a couple toolchains & put my 3d web projects back in deep-freeze. https://github.com/aframevr/aframe/issues/3732
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How to Make An AR Art?
Maybe https://aframe.io and AR.js is all that you would need?
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3D Virtual Environment Libraries/Frameworks
I think the easiest framework to start with is A-Frame
What are some alternatives?
three.js - JavaScript 3D Library.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
NFT-Marker-Creator - This editor creates NFT markers for ARTOOKIT 5.x
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
model-viewer - Easily display interactive 3D models on the web and in AR!
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
react-canvas - High performance <canvas> rendering for React components
React ART
lovr - Lua Virtual Reality Framework