emerald VS bevy_webgl2

Compare emerald vs bevy_webgl2 and see what are their differences.

emerald

A 2D rust game engine focused on portability. (by Bombfuse)

bevy_webgl2

WebGL2 renderer plugin for Bevy game engine (by mrk-its)
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emerald bevy_webgl2
7 4
556 171
- -
4.2 1.8
2 months ago over 2 years ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

emerald

Posts with mentions or reviews of emerald. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.
  • Hey Rustaceans, Harvest Hero Origins has just released, written in rust!
    3 projects | /r/rust | 8 Feb 2022
    [dependencies] emerald = { git = "https://github.com/Bombfuse/emerald", branch = "master", default-features = false, features = [ "physics", "aseprite"] } inline_tweak = { version = "1.0.8" } futures = { version = "0.3.18", optional = true } lazy_static = { version = "1.4.0", optional = true } flume = { version = "0.10.9", optional = true } bytemuck = "1.7.3" steamworks = { git = "https://github.com/Bombfuse/steamworks-rs", branch = "master", optional = true } image = { version = "0.23.14", default-features=false, features = ["png"] }
    1 project | /r/rust_gamedev | 8 Feb 2022
    Now for the rusty bits, the game is written on top of Emerald which is built on top of various rust gamedev libs. This community has been amazing and extremely helpful throughout the development process, I wouldn't have gotten this far without you, thank you!
  • i want to make an 2d game.
    3 projects | /r/rust | 8 Feb 2022
    Here's another one: https://github.com/Bombfuse/emerald
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    Emerald engine that aims to be cross platform and can target WASM. Emerald is built over miniquad which is what macroquad is built over.
  • status of wasm32 support in existing game frameworks/engines
    6 projects | /r/rust_gamedev | 22 Nov 2021
    Emerald: This is a recent game engine that uses miniquad and kira for audio.
  • Been working on an arcade style game in rust for a while, check it out!
    1 project | /r/rust_gamedev | 1 Aug 2021
    Been working on this for a few months, the game is built on top of Emerald, a game engine I'm writing to be as portable as possible. Wishlist the game on steamto be notified on release, aiming to release sometime this September!

bevy_webgl2

Posts with mentions or reviews of bevy_webgl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-09.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Running ML models in a game (and in Wasm!)
    6 projects | dev.to | 19 Feb 2021
    Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.

What are some alternatives?

When comparing emerald and bevy_webgl2 you can also consider the following projects:

harvey - A distributed operating system

wgpu-rs - Rust bindings to wgpu native library

brutal - 🏢 An operating system inspired by brutalist design that combines the ideals of UNIX from the 1970s with modern technology and engineering

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

Oxygengine - Rust implementation of Oxygen Core HTML5 game engine

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy - A refreshingly simple data-driven game engine built in Rust

DigEscape - A game written in Rust, compilable to webbassembly

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference

oneOS - oneOS - an operating system targeting x86 and ARMv7 [Moved to: https://github.com/oneOS-Project/oneOS]

bevy_webgl2_app_template