embedded-scripting-languages
yaegi
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embedded-scripting-languages | yaegi | |
---|---|---|
11 | 39 | |
1,218 | 6,596 | |
- | 2.6% | |
8.1 | 5.6 | |
about 1 month ago | 22 days ago | |
Go | ||
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
embedded-scripting-languages
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Steel – An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
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Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
[1] https://github.com/dbohdan/embedded-scripting-languages
- Ask HN: Embeddable Value-Oriented Languages?
- Embedded Scripting Languages
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Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
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Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
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How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
- Do you have problem to visit LambdaChip website?
yaegi
- Traefik/Yaegi: Yaegi Is Another Elegant Go Interpreter
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Go: What We Got Right, What We Got Wrong
Yes. There are long standing feature requests for (e.g.) the reflect package that simply don't get done because they'd break this assumption and/or force further indirection in hot paths to support "no code generation at runtime, ever".
Packages like Yaegi (that offers an interpreted Go REPL) have "know limitations, won't be addressed" also because of these assumptions.
https://github.com/golang/go/issues/4146
https://github.com/golang/go/issues/16522
https://github.com/traefik/yaegi?tab=readme-ov-file#limitati...
- Fourteen Years of Go
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Gojekyll – 20x faster Go port of jekyll
There is always https://github.com/traefik/yaegi - a Go interpreter written to make it easy to write plugins.
- Jacobin: Minimal JVM written in Go and capable of running Java 17 classes
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Can Go run statements in cmd like Python?
I think https://github.com/traefik/yaegi comes as close as using the python interpreter in you CLI, but for Go
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Can Go files be compiled by themselves?
There's a go interpreter: https://github.com/traefik/yaegi It could run programs without compiling them, but there're some limitations.
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referencing packages on the internet and using go plugin
I'd recommend looking into a different approach for plugins such as hashicorp/go-plugin (which uses multiple process PIDs and RPC communication between them) or traefik/yaegi (which implements a Go-compatible scripting language that can be interpreted at runtime and which still supports most Go modules).
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Why do we need a language like Rust when we have Rust. Why not just create a Rust interpreter. (There's such an interpreter for Go, BTW, https://github.com/traefik/yaegi )
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Plugo - A plugin library for Go.
A cool solution I saw was Traefik's yaegi module. They basically created an interpreted scripting language with Go compatible syntax (turning Go into an interpreted, not compiled, language). I haven't tried this but it sounds like it brings the better parts of dynamic languages like Python's plugin support to Go - plugin writers can still write "Go" code, which can load dynamically.
What are some alternatives?
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
golive - ⚡ Live views for GoLang with reactive HTML over WebSockets 🔌
grule-rule-engine - Rule engine implementation in Golang
gomacro - Interactive Go interpreter and debugger with REPL, Eval, generics and Lisp-like macros
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
starlight - a go wrapper for google's starlark embedded python language
gobook - Simple in Pure Go in Browser Interactive Interpreter
Rhai - Rhai - An embedded scripting language for Rust.
scriggo - The world’s most powerful template engine and Go embeddable interpreter
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
gophernotes - The Go kernel for Jupyter notebooks and nteract.