embedded-scripting-languages
godot-lua-pluginscript
Our great sponsors
embedded-scripting-languages | godot-lua-pluginscript | |
---|---|---|
11 | 13 | |
1,209 | 278 | |
- | - | |
8.1 | 5.2 | |
9 days ago | 12 months ago | |
Lua | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
embedded-scripting-languages
-
Steel β An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
-
Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
- Ask HN: Embeddable Value-Oriented Languages?
-
Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
-
Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
-
How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
godot-lua-pluginscript
-
Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
-
What's the best free software to start off with
Looks like there is 3rd party Lua support for Godot. I would try to go that route. https://github.com/gilzoide/godot-lua-pluginscript
- Language Interpreter for Coding Game
-
How do i get input with lua?
I Googled "godot lua plugin" and found this API reference for this plugin.
-
Are there other languages that can be compiled to GDScript bytecode?
Lua Support
- Can you add a scripting language to your game, such as lua?
- First binary release of a LuaJIT based PluginScript for the Lua language \o/
What are some alternatives?
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
luarocks - LuaRocks is the package manager for the Lua programming language.
godot-python - Python support for Godot πππ
luakit - Fast, small, webkit based browser framework extensible by Lua.
godot-ruby - ruby language binding for godot game engine
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
wasmer-go - πΉπΈοΈ WebAssembly runtime for Go
grule-rule-engine - Rule engine implementation in Golang
apisix - The Cloud-Native API Gateway
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
starlight - a go wrapper for google's starlark embedded python language
Rhai - Rhai - An embedded scripting language for Rust.