elk-pi
Sonic Pi
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elk-pi | Sonic Pi | |
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7 | 111 | |
223 | 10,507 | |
0.4% | 0.9% | |
0.0 | 8.8 | |
10 months ago | 12 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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elk-pi
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Elk Audio OS
Just found Elk Audio OS. Looks exciting, but I'm struggling to understand exactly what it is and how it might be useful. Anyone using it? https://elk.audio/
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Real time audio processing in linux.
That might not matter too much for you - if not then you're set. But if it does, using small buffers is hard with Linux (and non-realtime OSes), since the kernel has other things to balance, so you can occasionally miss your deadlines and have audio glitches if the buffers are too small. These guys offer a linux distro that's been well tuned for audio processing, as well as an engine that makes it easy to drop in your effects algorithm without having to deal with hardware support and making that engine: https://elk.audio/
- Ask HN: How to get started with audio programming?
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A curated list of Music DSP and audio programming resources
There's https://elk.audio/
Overall there are JUCE embedded support.
If you need more bare bones there are some DSP only resources. Not sure if I saw there the RtAudio which is also very minimal -
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HW + OS for Loudspeaker Crossover
I’ve run JUCE apps on embedded linux, a Raspberry Pi running maybe Elk Audio or Patchbox OS might be a good bet
- Korg Wavestate - Powered by Raspberry Pi
- Raspberry Pi 4 based synth - questions about external sound card.
Sonic Pi
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Anyone else using ChatGPT to make music?
I have wondered what grooves it could come with using https://sonic-pi.net/
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I Need to Grow Away from These Roots
Something fascinating about seeing a 'score' for generative music written out as a sort of specification like that.
There's enough detail there that you can take those instructions and reimplement your own version of it, and you'll end up with essentially the same 'piece of music', but certainly a different interpretation of it. Because while the score lays out some details precisely, it leaves other choices less clear. What does 'all inversions' really mean when enumerating chords? Does it include open, spread voicings? What durations should we choose from for our random waveforms? How short is 'short' when deciding to repeat? And of course, what wave synths should you use, and how should you modulate them?
All those are similar to the decisions a traditional instrumentalist makes when interpreting a sheet music score for performance - here, a generative music coder can follow this 'score' and produce a program that represents their own interpretation of the piece.
Coding it up in Sonic Pi (https://sonic-pi.net/) was a fun exercise, and I feel like I was able to produce something along the lines of what the composer intended. It carries the same kind of mood that the recording in the video has. But it's my own 'performance' of the work, if that makes sense (even if it's actually Sonic Pi 'performing' it at runtime...)
All of which got me thinking about the relationship more generally between specification, and implementation. Considering different programmers' implementations of algorithms as individual 'performances' of scores from the overall design - and then thinking about developers building elements of a larger system architecture as individual performers working to deliver their part of the performance as part of a band or orchestra. Some groups, maybe they're directed by a conductor-architect; others maybe are improvisers, riffing off one another and occasionally stepping up to deliver a solo. And some are maybe solid session performers, showing up and delivering strong but unflashy performances to a producer's specification.
So overall, a nice meditative coding exercise for a Sunday afternoon, and a shift in perspective. Thanks for sharing it.
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History of the Web - Part 1
On a seriously light-hearted note, Herve Aniglo, talked about teaching children to code with music using Sonic PI, a language agnostic platform that helps you learn recursions, looping, circuit breaking and functional programming by creating simple tunes.
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Genuary 2024: Generative Art / Creative Coding Month
https://www.youtube.com/playlist?list=PLPYzvS8A_rTYEba_4SDvR...
- Sonic Pi is built on-top of SuperCollider, but it's MUCH easier to get started with making bleeps and bloops. Sam Aaron, who originally created Overtone (a Clojure front-end for SuperCollider) created Sonic Pi initially to teach kids computer programming and music, but now it's turning into a pretty nice live-coding setup. The language is basically a DSL extension of Ruby, and although it's very elegant, I feel like it's a little nerfed in terms of a full language when compared to SCLang, so I'm sticking with the latter for now. High recommend checking it out if you're new to making music or code. https://sonic-pi.net/
- This 'Intro To Live Coding' vid from Alex McLean is great. Gives a good overview of a few fun tools out there that I won't mention here for sake of time (check out Gibber and Hydra for web-based coding things. Gibber is really slick). Alex invented Tidal Cycles, which I feel is like god-tier in terms of power and conciseness. Maybe I'll tinker with Tidal someday, but I want to start with SC.
- Web FM synthesizer made with HTML5
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Overtone – programmable, live music in Clojure
Strange dice that it seems to mostly be c++, sponsored by 3 prominent elixir shops, with an original OSC server implementation by Joe Armstrong.
https://github.com/sonic-pi-net/sonic-pi/tree/dev/app/server...
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I really got traumatized
There is a programming language+IDE called SonicPI. It's designed to create music by writing code. You can install the program from the lin, then ask chatGPT to generate some sonic PI code that produces some nice melody. Then just copy the code and paste it into the sonicPI program, and run it by clicking the run button. Here's a conversation for example
- Como encontrar tema de tcc em ciência da computação?
- كورس sound engineer
- Annotated demo of basic capabilities of my rototem audio tool
What are some alternatives?
zynthian-sys - System configuration scripts & files for Zynthian.
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
FoxDot - Python driven environment for Live Coding
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
soundtouch-android - Android bindings for SoundTouch lib, focused on size optimization and real-time processing.
elkpi-sdk - Yocto cross-compiling toolchains for Elk on Raspberry Pi 3 32 bit
overtone - Collaborative Programmable Music
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
Coltrane - 🎹🎸A music theory library with a command-line interface
Black candy - A self hosted music streaming server