elk-pi
JUCE
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elk-pi | JUCE | |
---|---|---|
7 | 105 | |
223 | 6,096 | |
0.4% | 2.0% | |
0.0 | 9.5 | |
10 months ago | 1 day ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elk-pi
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Elk Audio OS
Just found Elk Audio OS. Looks exciting, but I'm struggling to understand exactly what it is and how it might be useful. Anyone using it? https://elk.audio/
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Real time audio processing in linux.
That might not matter too much for you - if not then you're set. But if it does, using small buffers is hard with Linux (and non-realtime OSes), since the kernel has other things to balance, so you can occasionally miss your deadlines and have audio glitches if the buffers are too small. These guys offer a linux distro that's been well tuned for audio processing, as well as an engine that makes it easy to drop in your effects algorithm without having to deal with hardware support and making that engine: https://elk.audio/
- Ask HN: How to get started with audio programming?
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A curated list of Music DSP and audio programming resources
There's https://elk.audio/
Overall there are JUCE embedded support.
If you need more bare bones there are some DSP only resources. Not sure if I saw there the RtAudio which is also very minimal -
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HW + OS for Loudspeaker Crossover
I’ve run JUCE apps on embedded linux, a Raspberry Pi running maybe Elk Audio or Patchbox OS might be a good bet
- Korg Wavestate - Powered by Raspberry Pi
- Raspberry Pi 4 based synth - questions about external sound card.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
zynthian-sys - System configuration scripts & files for Zynthian.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
elkpi-sdk - Yocto cross-compiling toolchains for Elk on Raspberry Pi 3 32 bit
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
overtone - Collaborative Programmable Music
audiogridder - DSP servers using general purpose computers and networks
zynaddsubfx - ZynAddSubFX open source synthesizer
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.