elbencho VS GLSL-PathTracer

Compare elbencho vs GLSL-PathTracer and see what are their differences.

elbencho

A distributed storage benchmark for file systems, object stores & block devices with support for GPUs (by breuner)
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elbencho GLSL-PathTracer
2 1
147 1,732
- -
7.5 3.1
6 days ago 2 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

elbencho

Posts with mentions or reviews of elbencho. We have used some of these posts to build our list of alternatives and similar projects.
  • [HELP] Nvidia GPUDirect storage benchmark for an AI400 system
    1 project | /r/HPC | 5 Nov 2021
    You can also use elbencho (https://github.com/breuner/elbencho) which is functionally equivalent to IOR but a little more flexible.
  • WD Black SN850 1 TB SSD Review - The Fastest SSD
    1 project | /r/hardware | 14 Feb 2021
    I won't speak for him but Tallis is definitely aware (see his recent article on updated testing) and so are others. I regularly work with Sean Webster of Tom's Hardware (/u/TurboSSD) and we spend an insane amount of time working around SLC cache response and discussing it on my discord. These guys often use different tools (e.g. Iometer vs. FIO) although the one I've been playing with moving forward is elbencho. Either way, it's something that takes up a lot of time in SSD reviewer circles since it's a relatively tightknit group. It's a challenging topic especially as SLC caching algorithms are getting more complex, with behavioral and performance-based profiles and reviewers already doing preconditioning.

GLSL-PathTracer

Posts with mentions or reviews of GLSL-PathTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-27.

What are some alternatives?

When comparing elbencho and GLSL-PathTracer you can also consider the following projects:

CrystalDiskInfo - CrystalDiskInfo

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

oneflow - OneFlow is a deep learning framework designed to be user-friendly, scalable and efficient.

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

beatmup - Beatmup: image and signal processing library

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

cubefs - cloud-native file store

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++

sedutil - Use sedutil for setting up and using self encrypting drives (SEDs) that comply with the TCG OPAL 2.00 standard. This includes the requisite pre-boot authentication image.

C-Path-Tracer - Path Tracer written in C. Made mostly for fun.