effect-monad VS machines

Compare effect-monad vs machines and see what are their differences.

effect-monad

Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects. (by dorchard)

machines

Networks of composable stream transducers (by ekmett)
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effect-monad machines
0 0
85 324
- -
0.0 4.2
about 1 year ago about 2 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

effect-monad

Posts with mentions or reviews of effect-monad. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning effect-monad yet.
Tracking mentions began in Dec 2020.

machines

Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing effect-monad and machines you can also consider the following projects:

pipes - Compositional pipelines

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

daemons - Daemons in Haskell made fun and easy

ReplicateEffects - Composable replication schemes of applicative functors in Haskell

retry - Retry combinators for monadic actions that may fail

fused-effects - A fast, flexible, fused effect system for Haskell

lens-tutorial - The missing tutorial module for the lens library

apecs - a fast, extensible, type driven Haskell ECS framework for games

freer-simple - A friendly effect system for Haskell

recursion-schemes - Generalized bananas, lenses and barbed wire