earcut.hpp
CGal
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earcut.hpp | CGal | |
---|---|---|
2 | 2 | |
808 | 4,525 | |
1.2% | 2.3% | |
3.0 | 9.9 | |
3 months ago | 7 days ago | |
C | C++ | |
ISC License | GNU General Public License v3.0 or later |
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earcut.hpp
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TTF Parser, managed to triangulate simple polygons. Next will be inner holes.
Have you looked into mapbox's earcut hpp library? https://github.com/mapbox/earcut.hpp
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RapidObj v0.1 - A fast, header-only, C++17 library for parsing Wavefront .obj files.
And out of 6,000 lines in the file, at least 3000 are other people's code: earcut for polygon triangulation and fast_float because .obj files typically contain a lot of floating point numbers so it's important to parse them quickly.
CGal
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The Orb: a parametric trackball with BTU mounted ball and keyboard switches for buttons
But I doubt any of this will ever run on the GPU... Multi-threading on the other hand, is already implemented and it works on the Gamma side, but I had to switch it off by default because CGAL doesn't seem to be there yet (see here for more). It does mostly work though, at least for the polyhedral operation which is what matters, although it may not be the great speed-up you expect it to be.
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New to photogrammetry, getting started?
git clone https://github.com/CGAL/cgal.git
What are some alternatives?
fast_float - Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
GLM - OpenGL Mathematics (GLM)
NativeRenderingPlugin - C++ Rendering Plugin example for Unity
Eigen
zpl - 📐 Pushing the boundaries of simplicity
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Wykobi - Wykobi C++ Computational Geometry Library https://www.wykobi.com
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.
ceres-solver - A large scale non-linear optimization library
HSL - HSL to RGB and RGB to HSL
Boost.Multiprecision - Boost.Multiprecision