dxvk
dxvk-async
Our great sponsors
dxvk | dxvk-async | |
---|---|---|
765 | 130 | |
11,715 | 715 | |
- | - | |
9.4 | 0.0 | |
6 days ago | over 1 year ago | |
C++ | ||
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk
- "LibreOffice is better at reading old Word files than Word"
-
Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
-
almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
- Full graphic/performance and game fix for The Evil Within 1
- Question
-
Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems
Vulkan is an alternative to DX which isn't MS-proprietary. I wouldn't be surprised if there was a Vulkan implementation for windows which uses DX under the hood, just as dxvk is a DX implementation that uses Vulkan under the hood.
- GE-Proton8-4 Released
- Why is the remake running so bad despite having better than the recommended components?
-
Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- [Lutris] Farcry 6 stuck on black screen when using Gamescope?
dxvk-async
-
Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
-
Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
-
Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
-
Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
-
DXVK 2.1 vs DXVK ASync
Sporif/dxvk-async (github.com)
-
Is there a guide somewhere on how to use DXVK with CoH on Windows?
The plan is to use dxvk & dxvk-async on top of that.
-
Stuck with an Intel laptop and the game doesn't work? Try DXVK
About 10 minutes later all the tracks that were previously causing a crash worked (almost) without flaw. The only issue I noticed was that some signs using external images (loaded from a url) show up as blank. Performance is largely fine (I can hit 60fps no problem, but frametimes seem to be a little uneven resulting in occasional hitches. I suspect this could be fixed with dxvk-async https://github.com/Sporif/dxvk-async but I have not experimented with that). I used this for the rest of my trip and didn't have a single problem.
DXVK Async is actually starting to break, and is going to be replaced with the GraphicsPipelineLibrary on Linux. Don't know how compatible that is with Windows.
- Proton-GE dxvk async Steam deck
What are some alternatives?
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
Proton - Compatibility tool for Steam Play based on Wine and additional components
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Reshade-Unlocked - A generic post-processing injector for games and video software.
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.