dxvk-async
d912pxy
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dxvk-async | d912pxy | |
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130 | 83 | |
715 | 1,008 | |
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0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
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- | GNU General Public License v3.0 or later |
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dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
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DXVK 2.1 vs DXVK ASync
Sporif/dxvk-async (github.com)
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Is there a guide somewhere on how to use DXVK with CoH on Windows?
The plan is to use dxvk & dxvk-async on top of that.
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Stuck with an Intel laptop and the game doesn't work? Try DXVK
About 10 minutes later all the tracks that were previously causing a crash worked (almost) without flaw. The only issue I noticed was that some signs using external images (loaded from a url) show up as blank. Performance is largely fine (I can hit 60fps no problem, but frametimes seem to be a little uneven resulting in occasional hitches. I suspect this could be fixed with dxvk-async https://github.com/Sporif/dxvk-async but I have not experimented with that). I used this for the rest of my trip and didn't have a single problem.
DXVK Async is actually starting to break, and is going to be replaced with the GraphicsPipelineLibrary on Linux. Don't know how compatible that is with Windows.
- Proton-GE dxvk async Steam deck
d912pxy
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Coming from a 8700K to the 5800X3D.. You weren’t kidding, it’s completely different world for those who play MMO games and latency sensitive games.
Also idk if it's still relevant but I had a massive fps improvement in GW2 by using a proxy dll dx12 proxy
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Since its officially out of beta: what’s your opinion on dx11 performance/bugs?
Here you go
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FPS fixes?
But you can also use the DX12 Converter (https://github.com/megai2/d912pxy)
If none of that is enough try out the DX12 addon.
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GW2Radial v2.1 is here!
Better d912pxy integration.
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DirectX11 Support is Coming to Guild Wars 2
There was a Translation-layer plugin, for years, called d912pxy that massively improved framerates and framerate-stability, maintained by a single person ... I never had an issue with it over three different systems. The Author said hhe'd probably no longer support the project after the DX11 update.
I belive this works better than DXVK for GW2.
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DirectX11 Support is Coming to Guild Wars 2 – GuildWars2.com
As a stopgap solution you could look into utilizing d912pxy. It's a playermade DirectX 9 -> 12 wrapper, and while it's not a magical fix to everything, for me it increased FPS in intense situations from sub-20 to ~35-40, which is playable enough.
Worst case scenario we'll just continue using a translation layer like we already do today.
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
GW2-Addon-Manager - Installer and updater for Guild Wars 2 addons.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
reshade - A generic post-processing injector for games and video software.
GW2Radial - A customizable radial menu overlay addon for Guild Wars 2.
D3D11On12 - The Direct3D11-On-12 mapping layer
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