dvm
CompactGUI
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dvm | CompactGUI | |
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2 | 46 | |
620 | 4,365 | |
- | 6.7% | |
7.0 | 7.7 | |
3 months ago | 8 days ago | |
Rust | Visual Basic .NET | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dvm
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I'll figure it out.
They can be slow though. If they are behind or you are on a distro that isn't supported at all you can use dvm.
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Awesome Rewrite It In Rust - A curated list of replacements for existing software written in Rust
dvm - Deno version manager.
CompactGUI
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
Look into compact. Or the tool compactGUI. It uses windows inbuilt compression which doesn't impact performance noticably. The less well optimised a games files are the more space you get back. For many games you get nothing, maybe couple mb per gb. But for things like Ark? Install went from 186.5gb to 68.8gb. Runs just as fine no problems. But takes up a third of the size so it's absolutely noticable and demonstrateable that filesizes are in certain circumstances a result of lazy dev work
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Faster LZ is not the answer to 150-250 GB video game downloads
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Quite OK Image is now my favorite asset format
> This claim needs some real world evidence to back it up (and usually it's not about a performance impact, but instead a perceived image quality impact).
We're talking lossless compression here, so image quality is not the issue.
Fortunately someone else has already done this research. There's a tool for Windows to control the compact.exe behavior for individual folders called CompactGUI: https://github.com/IridiumIO/CompactGUI
They maintain a database of compression results here: https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJ...
Reductions in storage use of greater than 50% are so common that they're hardly even worth remarking on. My experience with compressing a bunch of games is that the biggest gains come from compressing bloated asset packs. Hard to know what else could be taking up more than 50% of the storage space in a particular game.
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wtf
*For anyone curious, using CompactGUI is the easiest way for average users
- What's the size of your Playnite folder?
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Tip for vastly improved gaming experience
You can claw back a lot of it by marking the folder as compressed, or using Compactor/CompactGUI periodically.
What are some alternatives?
Compactor - A user interface for Windows 10 filesystem compression
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
WinPaletter - Advanced Windows Appearance Editor
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
fclones - Efficient Duplicate File Finder
volta - Volta: JS Toolchains as Code. ⚡
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust
nym - Nym provides strong network-level privacy against sophisticated end-to-end attackers, and anonymous transactions using blinded, re-randomizable, decentralized credentials.
lzbench - lzbench is an in-memory benchmark of open-source LZ77/LZSS/LZMA compressors
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
rage - A simple, secure and modern file encryption tool (and Rust library) with small explicit keys, no config options, and UNIX-style composability.