Duktape
Wren
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Duktape | Wren | |
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3 | 21 | |
5,238 | 5,604 | |
- | 1.5% | |
8.0 | 3.5 | |
23 days ago | about 1 month ago | |
JavaScript | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Duktape
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Optimizations Enabled by -ffast-Math
Fast math optimizations can break code like this by breaking isNaN.
I was porting a C++ project to a certain platform - and that platform enabled a -ffast-math equivalent by default in Release (but not Debug) builds! This broke duktape, a JS engine said project embedded, in some nasty and subtle ways. Instead of storing a number/pointer/??? (8 bytes) + type tag (4? bytes) for each dynamically typed JS value, duktape can bit-pack values into a single 8 byte "double" value by storing object/string handles as NaN values - this isn't an uncommon trick for dynamically typed scripting stuff:
https://github.com/svaarala/duktape/blob/c3722054ea4a4e50f48...
Naturally, the -ffast-math equivalent broke isNaN checks, which caused random object/string handles to be mistakenly reinterpreted as "numbers" - but only in Release builds, for this one particular platform, in one rarely taken branch, so neither QA nor CI caught it, leading to hours of manufacturing a repro case, stepping through an absurd amount of code, and then finally looking at the default build rules and facepalming.
Cursing the platform vendor under my breath, I overrode the defaults to align with the defaults of every other config x platform combination we already had: no fast math. If you want those optimizations, use SSE-friendly NaN-avoiding intrinsics - or, if you must use the compiler flags, ensure you do so consistently across build configs and platforms, perhaps limited to a few TUs or modules if possible. This allows you to have a chance at using your Debug builds to debug the resulting "optimizations".
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Can C++ and JS be used together?
Sure. For example, DukTape is an implementation of Javascript designed to be embedded in other projects. Google's V8 Javascript engine (used in Chrome), can also be embedded, see Node.Js for example.
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[AskJS] Do you use JavaScript on Microcontrollers? Which engine / interpreter?
- Duktape (4.8k stars)
Wren
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Python or Lua for mod support for a game written in C/C++
My first choices would be Wren or Gravity.
- How Do I Create A programming Language In Lua?
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Announcing Hush, a modern shell scripting language
Have you looked at Wren? Being embeddable is a primary use case.
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I want to make 2D games as a hobby. But I've noticed that easy engines like Gamemaker have their own meme little languages. Is there a popular and simple 2D language that uses an actual programming language like Python or something?
I make DOME Engine (https://domeengine.com) which lets you program using the Wren scripting language (https://wren.io)
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Created my first game in Luxe engine - AMA
Luxe uses the Wren scripting language, and has its own APIs on top of that. It also has a graphical editor, and a modular design where people can create modules which you can include in your project to extend the engine's capabilities.
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Open 3D Foundation announces first major release of Open 3D Engine
Take a look at Wren by Bob Nystrom, who also wrote the book Game programming Patterns
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-🎄- 2021 Day 1 Solutions -🎄-
I was initially going to do these in Python (and I still am) but someone in Discord got me to give Wren (https://wren.io/) a try. Here's my solution for both parts: import "io" for File
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What's a good open source project for learning about programming languages?
And as a follow-up to this, the wonderful Wren, which has some neat extensions to the work done in Crafting Interpreters.
- Wren is a small, fast, class-based concurrent scripting language
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Benchmarks or analysis of pointer tagging
I'd probably check out wren for just a generally better implementation as mine is essentially based on it's https://github.com/wren-lang/wren/blob/main/src/vm/wren_value.h.
What are some alternatives?
V8 - The official mirror of the V8 Git repository
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
quickjs - Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.
LuaJIT - Mirror of the LuaJIT git repository
jerryscript - Ultra-lightweight JavaScript engine for the Internet of Things.
ChaiScript - Embedded Scripting Language Designed for C++
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
V7 - Embedded JavaScript engine for C/C++
squirrel - Official repository for the programming language Squirrel