Duality
phaser
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Duality | phaser | |
---|---|---|
2 | 5 | |
1,380 | 36,286 | |
0.0% | 99.1% | |
0.0 | 9.8 | |
about 2 years ago | about 16 hours ago | |
C# | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Duality
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I want to make 2D games as a hobby. But I've noticed that easy engines like Gamemaker have their own meme little languages. Is there a popular and simple 2D language that uses an actual programming language like Python or something?
Something a little different, you could try https://adamslair.github.io/duality/ a game engine built using c#. Has a visual editor too.
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Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
Duality - a 2D Game Development Framework
phaser
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
MonoGame - One framework for creating powerful cross-platform games.
Xenko
UnrealCLR - Unreal Engine .NET 6 integration
Wave Engine - This repository contains all the official samples of Evergine.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
UrhoSharp - Code to integrate with the Urho3D engine
kaboom.js - 💥 JavaScript game library
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
https://github.com/devtodev-analytics/winstore-sdk - devtodev SDK for Windows and Windows Phone
osu-framework - A game framework written with osu! in mind.