Duality
SadConsole
Our great sponsors
Duality | SadConsole | |
---|---|---|
2 | 7 | |
1,380 | 1,173 | |
0.0% | - | |
0.0 | 9.2 | |
about 2 years ago | 9 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Duality
-
I want to make 2D games as a hobby. But I've noticed that easy engines like Gamemaker have their own meme little languages. Is there a popular and simple 2D language that uses an actual programming language like Python or something?
Something a little different, you could try https://adamslair.github.io/duality/ a game engine built using c#. Has a visual editor too.
-
Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
Duality - a 2D Game Development Framework
SadConsole
-
How can I get a 1:1 sized font?
Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
-
Basic guidelines
Just throwing this out there because I too am going to school for .NET/C#, something I found that really helped me get started was SadConsole: https://github.com/Thraka/SadConsole
-
Is there a way to learn how to use SadConsole?
The process I am using for learning version 9 is to download, run and modify the sample projects. It's a brute force approach, but I am already pretty comfortable with C# and Visual Studio.
- updated console simple game
-
Some high-level noob questions
Familiar with C#? My friend, may I point you towards a rendering library called SadConsole and a framework specifically for creating RogueLikes called GoRogue. They are lacking in tutorials (SadConsole recently had a major version change, and GoRogue is soon to follow suit), but they've got a discord community where people are really helpful.
-
User interface in MonoGame that supports message log
I'm personally using SadConsole, not sure if it would fit your needs exactly, but it's open source.
-
What engine do you folks code in?
SadConsole
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
love - LÖVE is an awesome 2D game framework for Lua.
MonoGame - One framework for creating powerful cross-platform games.
GoRogue - .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
Xenko
UnrealCLR - Unreal Engine .NET 6 integration
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Wave Engine - This repository contains all the official samples of Evergine.
Monofoxe - Foxes made Monogame easy.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Apos.Shapes - Shape rendering library for MonoGame.