driven-decals
pb_Stl
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driven-decals | pb_Stl | |
---|---|---|
1 | 1 | |
565 | 173 | |
- | - | |
0.0 | 1.0 | |
7 months ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
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driven-decals
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
pb_Stl
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ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
resharper-unity - Unity support for both ReSharper and Rider
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
di-framework - ↗ A Dependency Injection framework for Unity game engine.
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
purchases-unity - Unity in-app purchases and subscriptions made easy.
UnityNativeScripting - Unity Scripting in C++