driven-decals
actors.unity
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driven-decals | actors.unity | |
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1 | 1 | |
565 | 731 | |
- | - | |
0.0 | 1.9 | |
7 months ago | 10 months ago | |
C# | C# | |
MIT License | MIT License |
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driven-decals
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
actors.unity
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Godot or Unity ? newbie 2D gamedev
- Actors
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Svelto.ECS - Svelto ECS C# Entity Component System
resharper-unity - Unity support for both ReSharper and Rider
gdnative - Rust bindings for Godot 3
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
hecs - A handy ECS
ecs - Elastic Common Schema
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Voxelman - Unity DOTS/ECS example